A Gathering of Shadows A Novel
by V. E. Schwab
8.38 / 10 235K ratings
- Language
- English
- Published
- 2023
- Publisher
- Tor Publishing Group
- Pages
- 528
- ISBN
- 9781250891235
Four months have passed since the crisis that nearly destroyed Red London. Kell, plagued by guilt and bound by a reckless act of magic, is no longer the favored son he once was. He is haunted by dreams of a dark power rising and by the memory of the thief who stole his heart before vanishing. Across the sea, Delilah Bard has found the adventurous life she always wanted, sailing on a pirate ship under a charismatic captain. She is honing her own fledgling magic and proving she can be as ruthless as any man on the high seas.
As Red London prepares for the Element Games, a spectacular international magic tournament, the paths of the magician and the thief are set to collide once more. While fighters from across empires gather for glory and prestige, a shadow from the past begins to stir. Another London, long thought dead, is rising again, threatening to upset the delicate balance of the worlds. For one city to flourish, another must fall, and the games are about to become a deadly new stage for a battle far greater than any contestant could imagine.
As Red London prepares for the Element Games, a spectacular international magic tournament, the paths of the magician and the thief are set to collide once more. While fighters from across empires gather for glory and prestige, a shadow from the past begins to stir. Another London, long thought dead, is rising again, threatening to upset the delicate balance of the worlds. For one city to flourish, another must fall, and the games are about to become a deadly new stage for a battle far greater than any contestant could imagine.
Subjects
Original edition
A Gathering of Shadows A NovelOriginally published in 2016 English Macmillan
Other editions (15)
Listen to the summary Narrated summary
Delilah Bard had a way of finding trouble. Four months at sea had honed her from a street thief into a pirate, a privateer, a magician. Adrift in a sinking skiff, her wrists bound, she stared at the ship that had cast her out - *her* ship, the *Night Spire* - and lit a red flare. The signal for pirates. When a phantom vessel called the *Copper Thief* drew alongside her, its captain, Baliz Kasnov, saw only a damsel in distress. He didn't see the knives hidden in her boots, the sleeping agent lacing the ale she offered, or the smokesticks tucked into the boning of her dress. He didn't see the Sarows, the ghost of the Arnesian Sea. By the time the drugged ale had taken his crew, Lila was free, her torn gown revealing black trousers and a devil's mask. She moved through the ship like a wraith, humming a shanty as bodies fell, until only the captain remained. “No one takes the *Copper Thief*,” he snarled, fire leaping across his fingers. But Lila's blade was faster than his magic. When the *Night Spire* pulled alongside the conquered ship, its captain, Alucard Emery, simply smiled. “It appears I have a ship for you,” she called, relishing the crew's shock. It was a hell of a con, one she'd planned for a month, just to prove she could.
In Red London, Kell knelt in the Basin, a training room hollowed out beneath the river. Magic was chaos, his old master taught him, so the magician must be calm. But Kell was not calm. A restless energy thrummed in his blood, a darkness awakened in the fight against the Black Night. He practiced until he was breathless, shattering training dummies as if they were real enemies, the face of the White London Antari, Holland, burned into his mind. The bond that tied his life to his brother's had become a cage, every ache and indulgence of Prince Rhy echoing through Kell's own body. “We're going out,” Rhy announced one night, dragging Kell from his solitude. The prince, desperate to escape the palace walls and the weight of his own survival, led them from a gaudy pleasure palace to a dockside tavern, where a drunken brawl left Rhy cornered in an alley. Kell's power surged, ice shattering the ground, shards hovering like daggers at the throats of his brother's attackers. He felt a terrible, thrilling smile spread across his face. *KELL, STOP!* Rhy's shout broke the spell, and Kell lowered his hand, shaken by the monster he'd almost become. He helped his bleeding brother home, the feeling of Rhy leaning on his shoulder a familiar weight. “You never let me fall,” the prince murmured.
Worlds away, a new king sat on a throne of bone. Holland had not died when Kell cast him into the abyss between worlds. He had landed in the ruins of Black London and found Osaron, the ancient, formless magic that had consumed it. A deal was struck: Holland's body for Osaron's power, a chance to restore his dying world. The magic flooded through him, healing his wounds, turning his hair from grey to black, and filling his city with color and life. But Osaron was a restless god, hungry and impatient, whispering in his mind. *More. More. More.* Holland knew he had only traded one master for another. He sent a messenger, a red-haired woman with one yellow eye and one black, across the worlds. Her mission was simple: find Kell.
Back in Red London, the city prepared for the Essen Tasch, the Element Games. To give Kell an outlet for his volatile power, Rhy devised a reckless plan: Kell would compete in disguise. He would become Kamerov Loste, a mysterious silver-helmeted magician. The idea was madness, but Kell's blood sang at the thought of a real fight. At the same time, the *Night Spire* sailed into the glowing red waters of the Isle. Lila heard the talk of the tournament - the magic, the masks, the money - and knew she had to be a part of it. After tailing a shy competitor named Stasion Elsor from a tavern, she knocked him unconscious, stole his identity, and had him shipped off to a distant port. With a new haircut, a new coat, and a reinforced devil's mask from her friend Calla, she walked into the palace for the opening ceremonies, a magician among magicians.
In the arena, she was a whirlwind of fire and ice, fighting with a ferocity that stunned her opponents. She fought like her life depended on it, because it always had. She won her first match against a towering Veskan, then her second against a formidable Faroan, a strange power slowing time just long enough for her to land the final blow. But in her third match, she faced Kamerov Loste. She knew at once. The way he moved, the impossible grace, the sheer force of his magic - it was Kell. “Hello,” she whispered from behind her mask as she stood over his fallen form. He stared up at her, his shock palpable. “You have to withdraw,” he ordered later, cornering her at a ball. “No,” she snapped back, their argument turning into a desperate, furious kiss on a winter balcony. “I don't need saving.” She won her next match, but the effort left her drained, her veins running dark as she collapsed. Kell, watching from the palace, defied the king's orders and rushed to her side. “You're careless. Senseless. Reckless,” he raged, his fear and anger warring within him.
Their fight drove Kell from the city. He crossed into Grey London, seeking solace in a world without magic, leaving Rhy to face the tournament's final day alone. But when Rhy carved the word SORRY into his own arm with a pin, the pain seared through Kell a world away, and he rushed back. He arrived just in time to watch the final match from the royal balcony. In the arena, three champions battled: a Veskan, a Faroan, and Alucard Emery. After a dazzling display of power, Alucard emerged victorious. As the stadium roared, Kell felt a fragile peace settle over him. He had come home. But as the royal family returned to the palace, the doors swung shut, and King Maxim gave a quiet order. “Arrest him.”
The king's guards clamped magic-dampening shackles on Kell's wrists and threw him in a cell. “You made this prison, Kell,” the king told him, “when you tied your life to Rhy's.” But Kell knew he could no longer live as a royal weapon, a caged Antari. “I am done making sacrifices,” he snarled. “When this is over, I am leaving.” He was released into the palace courtyard, a prisoner on a slightly larger scale, when a woman with red hair and mismatched eyes appeared. One yellow, one black. “My king needs your help,” she said, her voice laced with an accent from White London. “It's all your fault.” She spoke of a dying city, of a world he'd broken, and offered him a chance to mend it. It was a lie, a trap, but Kell, raw and desperate for a purpose beyond his gilded cage, took her hand.
He stepped through the door between worlds and found himself in a forest where a stone graveyard once stood. The sky was blue. And standing before him, healthy and whole, was Holland. Before Kell could react, a collar of black metal snapped around his throat, severing him from his magic. He was bound to a metal frame as Holland approached, a shadow coiling in his eyes. “Hello, Antari,” said a new voice, speaking from Holland's mouth and in Kell's mind. It was Osaron. The creature offered Kell a deal: his body for Rhy's life. Kell refused, choosing to die with his brother rather than let the dark magic consume another world. “I was hoping you would say that,” Osaron purred, delighted. “Now I get to keep this skin.” In Red London, Rhy collapsed, screaming as he felt the bond to Kell shatter, his own life unraveling. Lila, seeing the prince fall, knew what it meant. Kell was in danger. Kell was dying. She found a quiet alley, drew her knife across her arm, and pressed her bloody palm to the wall. Whatever I am, she thought, let it be enough. And she stepped through.
In Red London, Kell knelt in the Basin, a training room hollowed out beneath the river. Magic was chaos, his old master taught him, so the magician must be calm. But Kell was not calm. A restless energy thrummed in his blood, a darkness awakened in the fight against the Black Night. He practiced until he was breathless, shattering training dummies as if they were real enemies, the face of the White London Antari, Holland, burned into his mind. The bond that tied his life to his brother's had become a cage, every ache and indulgence of Prince Rhy echoing through Kell's own body. “We're going out,” Rhy announced one night, dragging Kell from his solitude. The prince, desperate to escape the palace walls and the weight of his own survival, led them from a gaudy pleasure palace to a dockside tavern, where a drunken brawl left Rhy cornered in an alley. Kell's power surged, ice shattering the ground, shards hovering like daggers at the throats of his brother's attackers. He felt a terrible, thrilling smile spread across his face. *KELL, STOP!* Rhy's shout broke the spell, and Kell lowered his hand, shaken by the monster he'd almost become. He helped his bleeding brother home, the feeling of Rhy leaning on his shoulder a familiar weight. “You never let me fall,” the prince murmured.
Worlds away, a new king sat on a throne of bone. Holland had not died when Kell cast him into the abyss between worlds. He had landed in the ruins of Black London and found Osaron, the ancient, formless magic that had consumed it. A deal was struck: Holland's body for Osaron's power, a chance to restore his dying world. The magic flooded through him, healing his wounds, turning his hair from grey to black, and filling his city with color and life. But Osaron was a restless god, hungry and impatient, whispering in his mind. *More. More. More.* Holland knew he had only traded one master for another. He sent a messenger, a red-haired woman with one yellow eye and one black, across the worlds. Her mission was simple: find Kell.
Back in Red London, the city prepared for the Essen Tasch, the Element Games. To give Kell an outlet for his volatile power, Rhy devised a reckless plan: Kell would compete in disguise. He would become Kamerov Loste, a mysterious silver-helmeted magician. The idea was madness, but Kell's blood sang at the thought of a real fight. At the same time, the *Night Spire* sailed into the glowing red waters of the Isle. Lila heard the talk of the tournament - the magic, the masks, the money - and knew she had to be a part of it. After tailing a shy competitor named Stasion Elsor from a tavern, she knocked him unconscious, stole his identity, and had him shipped off to a distant port. With a new haircut, a new coat, and a reinforced devil's mask from her friend Calla, she walked into the palace for the opening ceremonies, a magician among magicians.
In the arena, she was a whirlwind of fire and ice, fighting with a ferocity that stunned her opponents. She fought like her life depended on it, because it always had. She won her first match against a towering Veskan, then her second against a formidable Faroan, a strange power slowing time just long enough for her to land the final blow. But in her third match, she faced Kamerov Loste. She knew at once. The way he moved, the impossible grace, the sheer force of his magic - it was Kell. “Hello,” she whispered from behind her mask as she stood over his fallen form. He stared up at her, his shock palpable. “You have to withdraw,” he ordered later, cornering her at a ball. “No,” she snapped back, their argument turning into a desperate, furious kiss on a winter balcony. “I don't need saving.” She won her next match, but the effort left her drained, her veins running dark as she collapsed. Kell, watching from the palace, defied the king's orders and rushed to her side. “You're careless. Senseless. Reckless,” he raged, his fear and anger warring within him.
Their fight drove Kell from the city. He crossed into Grey London, seeking solace in a world without magic, leaving Rhy to face the tournament's final day alone. But when Rhy carved the word SORRY into his own arm with a pin, the pain seared through Kell a world away, and he rushed back. He arrived just in time to watch the final match from the royal balcony. In the arena, three champions battled: a Veskan, a Faroan, and Alucard Emery. After a dazzling display of power, Alucard emerged victorious. As the stadium roared, Kell felt a fragile peace settle over him. He had come home. But as the royal family returned to the palace, the doors swung shut, and King Maxim gave a quiet order. “Arrest him.”
The king's guards clamped magic-dampening shackles on Kell's wrists and threw him in a cell. “You made this prison, Kell,” the king told him, “when you tied your life to Rhy's.” But Kell knew he could no longer live as a royal weapon, a caged Antari. “I am done making sacrifices,” he snarled. “When this is over, I am leaving.” He was released into the palace courtyard, a prisoner on a slightly larger scale, when a woman with red hair and mismatched eyes appeared. One yellow, one black. “My king needs your help,” she said, her voice laced with an accent from White London. “It's all your fault.” She spoke of a dying city, of a world he'd broken, and offered him a chance to mend it. It was a lie, a trap, but Kell, raw and desperate for a purpose beyond his gilded cage, took her hand.
He stepped through the door between worlds and found himself in a forest where a stone graveyard once stood. The sky was blue. And standing before him, healthy and whole, was Holland. Before Kell could react, a collar of black metal snapped around his throat, severing him from his magic. He was bound to a metal frame as Holland approached, a shadow coiling in his eyes. “Hello, Antari,” said a new voice, speaking from Holland's mouth and in Kell's mind. It was Osaron. The creature offered Kell a deal: his body for Rhy's life. Kell refused, choosing to die with his brother rather than let the dark magic consume another world. “I was hoping you would say that,” Osaron purred, delighted. “Now I get to keep this skin.” In Red London, Rhy collapsed, screaming as he felt the bond to Kell shatter, his own life unraveling. Lila, seeing the prince fall, knew what it meant. Kell was in danger. Kell was dying. She found a quiet alley, drew her knife across her arm, and pressed her bloody palm to the wall. Whatever I am, she thought, let it be enough. And she stepped through.
What other readers say
Liked
Reviews for this book are sharply divided, with many readers praising its imaginative world and engaging elements. Positively, the book is frequently lauded for its detailed and evocative world-building, particularly the concept of alternate Londons, which is described as original and fascinating. Readers appreciate the author's gorgeous prose and talent for vivid descriptions, which help to immerse them in the magical settings. Character development, especially for some of the supporting cast, is highlighted as a strong point, with many finding the relationships between characters, such as the brotherly bond, to be deeply compelling and emotionally resonant. The introduction of new characters and the magical tournament are also cited by some as adding action and excitement to the narrative.
Disliked
Conversely, a significant portion of readers expressed disappointment, primarily citing issues with pacing and character consistency. Many felt the book suffered from "second book syndrome," with the majority of its pages perceived as filler and lacking substantial plot progression until much later in the story. Criticisms were frequently directed at the main character, Lila, who some found to embody the "not-like-other-girls" trope, appearing stubbornly irrational, and developing skills too easily without sufficient training. Other central characters, such as Kell and Rhy, were sometimes described as bland, repetitive archetypes, or ungrateful. Concerns were also raised about perceived sexist undertones in character portrayals and the limited exploration of the multiple London worlds, despite it being a key selling point.
In short
Overall, this book appears to be a polarizing installment in the series. Readers who enjoy rich, descriptive world-building, appreciate character-focused narratives with complex relationship dynamics, and are patient with slower pacing that builds towards a dramatic climax will likely find much to enjoy. However, those who prefer a consistently fast-paced plot, dislike common fantasy tropes, or seek character arcs with clear, steady progression may find themselves frustrated by this particular volume.
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