A Wizard of Earthsea
8.02 / 10 375K ratings
- Language
- English
- Published
- 1990
- Publisher
- Random House Publishing Group
- Pages
- 200
- ISBN
- 9780553540062
In the archipelago of Earthsea, magic is a part of life, but true power is given to few. A boy named Ged, known as Sparrowhawk, shows immense innate talent and is sent to a school for wizards. There, his pride and impatience lead him to cast a forbidden spell, and in a moment of arrogance, he unleashes a terrible shadow creature upon the world. Scarred and terrified, Ged must leave his training behind and embark on a journey across the vast sea to hunt the thing that now hunts him.
This is not a story of grand armies or quests for magical artifacts, but a solitary voyage into the nature of power, consequence, and self-knowledge. Ged's journey forces him to confront the darkness he created, learning that true mastery is not about controlling the world, but understanding one's own name and nature. The novel explores the profound idea that every action has a consequence that ripples through the world, and that facing one's own shadow is the most perilous and necessary quest of all.
This is not a story of grand armies or quests for magical artifacts, but a solitary voyage into the nature of power, consequence, and self-knowledge. Ged's journey forces him to confront the darkness he created, learning that true mastery is not about controlling the world, but understanding one's own name and nature. The novel explores the profound idea that every action has a consequence that ripples through the world, and that facing one's own shadow is the most perilous and necessary quest of all.
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Original edition
A Wizard of EarthseaOriginally published in 1968 English Bantam
Other editions (53)
Listen to the summary Narrated summary
On the island of Gont, a land of wizards, a boy named Duny grew up wild and proud. Born with a great power stirring within him, he learned his first spells from his aunt, a village witch, calling falcons from the sky and mastering the simple crafts of mending and binding. But his pride hungered for more. When warriors from the Kargad Empire invaded his village of Ten Alders, the boy wove a thick, deceptive fog, creating phantom shapes in the mist that lured the invaders to their deaths over a cliff's edge. The feat saved his people but left him drained of all strength, hovering in a stupor between life and death. From this darkness he was roused by a quiet stranger with an oaken staff: the mage Ogion, who had come to give the boy his true name. In the cold spring of the River Ar, the nameless boy walked through the water, and on the far bank, Ogion clasped his arm and whispered the name that would be his forever: Ged.
Ged's apprenticeship to Ogion was not what he expected. He craved the mystery and mastery of power, but his master taught him only patience, silence, and the names of herbs. “To hear, one must be silent,” Ogion would say, striding through the forests of Gont. Impatient and resentful, Ged was tempted by the daughter of a local lord to perform a great magic to prove his strength. Alone in Ogion's hut, he opened the ancient lore-books, but instead of a spell of self-transformation, his eyes fell upon a summoning spell. As he read, a horror grew in the room, and a shapeless clot of shadow gathered by the door, whispering. Ogion returned in a flash of white light, his staff blazing, and drove the darkness out. Seeing the boy's will set on glory, he offered him a choice: stay with him on Gont, or go to the school for wizards on the island of Roke. “Master,” Ged said, his heart bewildered, “I will go to Roke.”
At the great school, Ged's power flourished, but so did his pride. He excelled in all the arts, from weatherworking to illusion, but he chafed under the slow lessons of the Masters. He found a true friend in a boy from the East Reach named Vetch, but he also found a rival in Jasper, a graceful, scornful nobleman's son from Havnor. Jasper's disdain became a constant torment to Ged, who swore to prove his power was the greater. The Master Hand warned him of the world's Equilibrium, a delicate balance that a wizard must serve, not command. “To light a candle,” the old man said gently, “is to cast a shadow.”
The warning went unheeded. On a festival night, goaded by Jasper's mockery, Ged's pride broke its leash. He challenged his rival to a duel of powers on the enchanted hill, Roke Knoll. “Summon up a spirit from the dead, for all I care!” Jasper scoffed. And Ged, filled with a terrible certainty, answered, “I will.” Under the starless sky, he spoke the words of a great Spell of Summoning he had read only once, in Ogion's book. He reached into the dark land and called upon the spirit of the long-dead Elfarran. For a moment, a beautiful, sorrowful woman appeared in a pale oval of light. But the spell had torn a hole in the fabric of the world, and through that bright, misshapen breach clambered a hideous clot of black shadow. It leaped straight at Ged's face, clinging to him and tearing at his flesh before the Archmage Nemmerle arrived, spending all his own life-force to drive the creature away and heal the world's wound.
Ged lay for months in a fever, his face and shoulder deeply scarred. The shadow he had loosed was now in the world, a nameless horror bound to him, hunting him. When he was healed, he was sent to serve the people of the Ninety Isles, a remote corner of the Archipelago where he might be safe. There, he found a measure of peace, befriending a boatmaker named Pechvarry. But when Pechvarry's son fell gravely ill, Ged followed the boy's spirit to the low wall of stones that separates the living from the dead, and there, waiting for him, was the shadow. He escaped it, but the child died, and Ged knew he could no longer hide. He had to face his demons, both within and without.
His first trial was against a different darkness. The people of the Ninety Isles lived in fear of the Dragon of Pendor. Sailing west to the dragon's desolate island, Ged confronted the ancient, cunning beast. The dragon, Yevaud, knew of the shadow that hunted Ged and offered to trade its name for his own freedom. “It will come wherever you come,” the great, dry voice hissed. “Would you like to know its name?” But Ged, remembering his duty, refused the temptation. Staking his life on a piece of forgotten lore, he spoke the dragon's true name, binding the creature with a power it could not defy, and forcing it to swear never to fly eastward to the Archipelago. He had won, but as he sailed away, the cold dread of his own shadow returned.
He could not run forever. The Roke-wind itself, the magical barrier that protects the Isle of the Wise, rose against him, barring him from that safe harbor. He understood then what Ogion had told him: “You must turn around. You must hunt the hunter.” With Vetch, who refused to let him go alone, he set sail in a small boat named *Lookfar*. They followed the shadow's cold trail south and east, past the last known islands and out onto the Open Sea. For days they sailed on, the world of men behind them, the world of water and sky a vast, empty wilderness around them.
The sea itself began to change. The waves grew sluggish, the water turning to shadow and sand. They had come to a dry, silent land under a sky of unmoving stars. There, Ged stepped from the boat and walked forward, his staff shining with a white light in the immense twilight. The shadow came to meet him, first taking the form of his father, then of Jasper, then of other figures from his past, until at last it became a blind, bestial thing crawling toward him. As they came face to face, man and shadow stopped.
Aloud and clearly, breaking the ancient silence, Ged spoke the shadow's name, and in the same moment, the shadow spoke his own. “Ged,” they said, and the two voices were one. He dropped his staff and reached out, taking hold of the black self that reached for him. Light and darkness met, and joined, and were made whole. The world rushed back in a roar of wind and salt water, and Vetch pulled his friend from the living sea. The wound was healed. Ged was free, for he had faced himself and embraced his own death, his own shadow. He was complete. As they turned their boat for home, Vetch sang the oldest of songs: *Only in silence the word, only in dark the light, only in dying life: bright the hawk's flight on the empty sky.*
Ged's apprenticeship to Ogion was not what he expected. He craved the mystery and mastery of power, but his master taught him only patience, silence, and the names of herbs. “To hear, one must be silent,” Ogion would say, striding through the forests of Gont. Impatient and resentful, Ged was tempted by the daughter of a local lord to perform a great magic to prove his strength. Alone in Ogion's hut, he opened the ancient lore-books, but instead of a spell of self-transformation, his eyes fell upon a summoning spell. As he read, a horror grew in the room, and a shapeless clot of shadow gathered by the door, whispering. Ogion returned in a flash of white light, his staff blazing, and drove the darkness out. Seeing the boy's will set on glory, he offered him a choice: stay with him on Gont, or go to the school for wizards on the island of Roke. “Master,” Ged said, his heart bewildered, “I will go to Roke.”
At the great school, Ged's power flourished, but so did his pride. He excelled in all the arts, from weatherworking to illusion, but he chafed under the slow lessons of the Masters. He found a true friend in a boy from the East Reach named Vetch, but he also found a rival in Jasper, a graceful, scornful nobleman's son from Havnor. Jasper's disdain became a constant torment to Ged, who swore to prove his power was the greater. The Master Hand warned him of the world's Equilibrium, a delicate balance that a wizard must serve, not command. “To light a candle,” the old man said gently, “is to cast a shadow.”
The warning went unheeded. On a festival night, goaded by Jasper's mockery, Ged's pride broke its leash. He challenged his rival to a duel of powers on the enchanted hill, Roke Knoll. “Summon up a spirit from the dead, for all I care!” Jasper scoffed. And Ged, filled with a terrible certainty, answered, “I will.” Under the starless sky, he spoke the words of a great Spell of Summoning he had read only once, in Ogion's book. He reached into the dark land and called upon the spirit of the long-dead Elfarran. For a moment, a beautiful, sorrowful woman appeared in a pale oval of light. But the spell had torn a hole in the fabric of the world, and through that bright, misshapen breach clambered a hideous clot of black shadow. It leaped straight at Ged's face, clinging to him and tearing at his flesh before the Archmage Nemmerle arrived, spending all his own life-force to drive the creature away and heal the world's wound.
Ged lay for months in a fever, his face and shoulder deeply scarred. The shadow he had loosed was now in the world, a nameless horror bound to him, hunting him. When he was healed, he was sent to serve the people of the Ninety Isles, a remote corner of the Archipelago where he might be safe. There, he found a measure of peace, befriending a boatmaker named Pechvarry. But when Pechvarry's son fell gravely ill, Ged followed the boy's spirit to the low wall of stones that separates the living from the dead, and there, waiting for him, was the shadow. He escaped it, but the child died, and Ged knew he could no longer hide. He had to face his demons, both within and without.
His first trial was against a different darkness. The people of the Ninety Isles lived in fear of the Dragon of Pendor. Sailing west to the dragon's desolate island, Ged confronted the ancient, cunning beast. The dragon, Yevaud, knew of the shadow that hunted Ged and offered to trade its name for his own freedom. “It will come wherever you come,” the great, dry voice hissed. “Would you like to know its name?” But Ged, remembering his duty, refused the temptation. Staking his life on a piece of forgotten lore, he spoke the dragon's true name, binding the creature with a power it could not defy, and forcing it to swear never to fly eastward to the Archipelago. He had won, but as he sailed away, the cold dread of his own shadow returned.
He could not run forever. The Roke-wind itself, the magical barrier that protects the Isle of the Wise, rose against him, barring him from that safe harbor. He understood then what Ogion had told him: “You must turn around. You must hunt the hunter.” With Vetch, who refused to let him go alone, he set sail in a small boat named *Lookfar*. They followed the shadow's cold trail south and east, past the last known islands and out onto the Open Sea. For days they sailed on, the world of men behind them, the world of water and sky a vast, empty wilderness around them.
The sea itself began to change. The waves grew sluggish, the water turning to shadow and sand. They had come to a dry, silent land under a sky of unmoving stars. There, Ged stepped from the boat and walked forward, his staff shining with a white light in the immense twilight. The shadow came to meet him, first taking the form of his father, then of Jasper, then of other figures from his past, until at last it became a blind, bestial thing crawling toward him. As they came face to face, man and shadow stopped.
Aloud and clearly, breaking the ancient silence, Ged spoke the shadow's name, and in the same moment, the shadow spoke his own. “Ged,” they said, and the two voices were one. He dropped his staff and reached out, taking hold of the black self that reached for him. Light and darkness met, and joined, and were made whole. The world rushed back in a roar of wind and salt water, and Vetch pulled his friend from the living sea. The wound was healed. Ged was free, for he had faced himself and embraced his own death, his own shadow. He was complete. As they turned their boat for home, Vetch sang the oldest of songs: *Only in silence the word, only in dark the light, only in dying life: bright the hawk's flight on the empty sky.*
What other readers say
Liked
Ursula K. Le Guin's A Wizard of Earthsea is widely celebrated for its profound literary quality and influential role in the fantasy genre. Reviewers consistently praise Le Guin's phenomenal writing, characterized by its powerful economy of language, lyrical prose, and philosophical depth. Many consider it a foundational classic, noting its pioneering concepts, such as the wizarding school, which have inspired countless subsequent authors. The book’s unique, introspective approach to a coming-of-age story, focusing on self-discovery, the acceptance of one's inner self, and the wisdom embedded in its themes, is frequently highlighted as a major strength. Readers appreciate the effective, atmospheric world-building and the intelligent magic system centered on "true names" and the concept of balance. The narrative is often described as gripping, memorable, and delivering a satisfying, poetic resolution to its central conflict, with some reviewers also commending its refreshing reversal of traditional fantasy stereotypes.
Disliked
However, the book is not without its criticisms. Several reviewers found the pacing to be slow, dry, or even boring, particularly in the middle sections, which led some to struggle with engagement. A common point of contention is the narrative's "telling, not showing" style, where significant events, character development, or conversations are often summarized rather than directly depicted. This can leave some readers feeling a lack of emotional connection or a sense of shallowness. Critics also note that characters beyond the protagonist, Ged, are sometimes underdeveloped, serving more as sketches to support the story's ideas. Additionally, while the magic system is praised for its cleverness, some wished for more epic or action-oriented displays of magic and more detailed exploration of the wizarding school or the world's societies and politics. The protagonist, Ged, is occasionally described as initially arrogant or making rash choices, which some readers found challenging to connect with, especially those accustomed to more conventionally heroic fantasy leads.
In short
Ultimately, A Wizard of Earthsea remains a highly respected and significant work, lauded for its intellectual depth, allegorical richness, and enduring impact on fantasy literature. While it may not cater to readers seeking fast-paced action, extensive dialogue, or intricate world-building in the modern epic fantasy style, it is highly recommended for those who appreciate literary quality, introspective character journeys, and thoughtful storytelling. This book is particularly well-suited for readers who enjoy a concise narrative focused on thematic profundity and messages about human nature, responsibility, and personal growth, making it an excellent introduction to thoughtful fantasy for younger readers or a rewarding, reflective experience for adults.
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