Az Útvesztő
8.12 / 10 1.8M ratings
- Language
- Hungarian
- Published
- 2020
- Publisher
- Alexandra
- Pages
- 368
- ISBN
- 9789632663197
When Thomas wakes up, the only thing he can remember is his first name. He is in a strange place called the Glade, a large open expanse enclosed by towering stone walls, along with a group of other teenage boys who have also had their memories wiped. For two years, they have established a society with strict rules for survival, their only goal to find a way out. Beyond the walls lies a vast, ever-changing maze, patrolled by deadly biomechanical creatures known as Grievers. Each day, designated "Runners" risk their lives to map the labyrinth, searching for an escape that has so far proven impossible to find.
Thomas's arrival marks the beginning of the end. The day after he appears, a girl is sent up through the elevator for the first time, bearing a chilling message. Her presence triggers a series of events that disrupts the fragile order the boys have created. Faced with new dangers and the realization that the Maze itself might be changing, Thomas must question everything he has been told and confront the terrifying possibility that the key to their escape is locked deep within his own forgotten past. The only way out is to solve the deadly puzzle of the maze.
Thomas's arrival marks the beginning of the end. The day after he appears, a girl is sent up through the elevator for the first time, bearing a chilling message. Her presence triggers a series of events that disrupts the fragile order the boys have created. Faced with new dangers and the realization that the Maze itself might be changing, Thomas must question everything he has been told and confront the terrifying possibility that the key to their escape is locked deep within his own forgotten past. The only way out is to solve the deadly puzzle of the maze.
Subjects
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- Intermediate
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Original edition
The Maze RunnerOriginally published in 2009 English Delacorte Press
Other editions (137)
Listen to the summary Narrated summary
The metal box groaned its ascent, and within its suffocating darkness, a boy stirred. He knew nothing, remembered nothing, save for one word echoing in the void: Thomas. When the harsh light finally pierced the gloom, he was thrust into a world of towering stone walls and fifty bewildered faces, all boys, all with memories as fractured as his own. This was the Glade, a vast, open courtyard, a haven of sorts, yet ringed by an impossible, ever-shifting labyrinth known only as the Maze.
Life in the Glade was a stark existence, governed by strict rules and the relentless rhythm of the Maze. Every morning, massive stone doors slid open, revealing pathways to the unknown. Every night, they slammed shut, sealing the Gladers within their fragile sanctuary. Outside, in the Maze, lurked the Grievers - horrific, biomechanical monstrosities that hunted in the darkness, their stings bringing a terrifying delirium known as the Changing. A select few, the Runners, dared to brave the labyrinth each day, mapping its treacherous turns in a desperate, fruitless search for an exit.
Thomas, the "Greenie," felt an inexplicable pull toward the Maze, a sense of belonging to its mystery. His arrival, however, seemed to disrupt the Glade's fragile order. Soon after, the Box delivered its most shocking cargo yet: a girl, the first ever, named Teresa. She arrived in a coma, clutching a cryptic note that declared, "She's the last one. Ever." Her presence, and a strange telepathic connection she shared with Thomas, hinted at a deeper, shared past neither could recall.
The Glade plunged into chaos. When the leader, Alby, and the lead Runner, Minho, became trapped in the Maze just as the doors began to close, Thomas, driven by an impulse he didn't understand, broke the cardinal rule and plunged into the closing gap. Against all odds, he survived the night, outsmarting the Grievers and saving Alby's life. This act of reckless bravery, though punished, earned him a place among the Runners, allowing him to finally confront the secrets of the Maze firsthand.
With Teresa's awakening and her own fragmented memories, a clearer, more terrifying picture began to emerge. The Maze was not just a prison; it was an experiment, a trial devised by an organization known only as WICKED. Thomas, Teresa, and Minho, now united by a shared sense of urgency, discovered a hidden 'Griever Hole' - a portal through which the creatures entered and exited the labyrinth. They realized that escaping the Maze would require a code, a sequence of words that only Thomas and Teresa seemed to hold in their subconscious.
A desperate plan was hatched: a final, all-out assault on the Griever Hole. Many Gladers, driven by fear and a flicker of hope, joined the charge. The battle was gruesome, a blur of metallic claws and desperate shouts. Sacrifices were made, lives lost, including the young, innocent Chuck, who shielded Thomas from a thrown knife in a heartbreaking act of loyalty.
Those who survived plunged through the Griever Hole, down a long, dark slide, and into an underground compound. There, they confronted the "Creators," a group of indifferent scientists who congratulated them on their survival. The world outside, they learned, had been ravaged by solar flares and a deadly disease called the Flare. The Maze was merely a test, a crucible to find those immune, those resilient enough to help WICKED find a cure. But their "rescue" was not the end; a new, even more perilous stage of the experiment awaited.
Life in the Glade was a stark existence, governed by strict rules and the relentless rhythm of the Maze. Every morning, massive stone doors slid open, revealing pathways to the unknown. Every night, they slammed shut, sealing the Gladers within their fragile sanctuary. Outside, in the Maze, lurked the Grievers - horrific, biomechanical monstrosities that hunted in the darkness, their stings bringing a terrifying delirium known as the Changing. A select few, the Runners, dared to brave the labyrinth each day, mapping its treacherous turns in a desperate, fruitless search for an exit.
Thomas, the "Greenie," felt an inexplicable pull toward the Maze, a sense of belonging to its mystery. His arrival, however, seemed to disrupt the Glade's fragile order. Soon after, the Box delivered its most shocking cargo yet: a girl, the first ever, named Teresa. She arrived in a coma, clutching a cryptic note that declared, "She's the last one. Ever." Her presence, and a strange telepathic connection she shared with Thomas, hinted at a deeper, shared past neither could recall.
The Glade plunged into chaos. When the leader, Alby, and the lead Runner, Minho, became trapped in the Maze just as the doors began to close, Thomas, driven by an impulse he didn't understand, broke the cardinal rule and plunged into the closing gap. Against all odds, he survived the night, outsmarting the Grievers and saving Alby's life. This act of reckless bravery, though punished, earned him a place among the Runners, allowing him to finally confront the secrets of the Maze firsthand.
With Teresa's awakening and her own fragmented memories, a clearer, more terrifying picture began to emerge. The Maze was not just a prison; it was an experiment, a trial devised by an organization known only as WICKED. Thomas, Teresa, and Minho, now united by a shared sense of urgency, discovered a hidden 'Griever Hole' - a portal through which the creatures entered and exited the labyrinth. They realized that escaping the Maze would require a code, a sequence of words that only Thomas and Teresa seemed to hold in their subconscious.
A desperate plan was hatched: a final, all-out assault on the Griever Hole. Many Gladers, driven by fear and a flicker of hope, joined the charge. The battle was gruesome, a blur of metallic claws and desperate shouts. Sacrifices were made, lives lost, including the young, innocent Chuck, who shielded Thomas from a thrown knife in a heartbreaking act of loyalty.
Those who survived plunged through the Griever Hole, down a long, dark slide, and into an underground compound. There, they confronted the "Creators," a group of indifferent scientists who congratulated them on their survival. The world outside, they learned, had been ravaged by solar flares and a deadly disease called the Flare. The Maze was merely a test, a crucible to find those immune, those resilient enough to help WICKED find a cure. But their "rescue" was not the end; a new, even more perilous stage of the experiment awaited.
What other readers say
Liked
Many readers praise "The Maze Runner" for its compelling and original story concept, which is described as a masterfully plotted mystery that quickly draws readers in. The book is frequently highlighted as a fast-paced, action-packed, and thrilling adventure, keeping readers engaged and eager to discover what happens next. Reviewers often appreciate the imaginative world-building, particularly the intricate design of the maze and its surrounding elements. While opinions vary, several characters, especially supporting figures, are noted for being likable, relatable, and contributing to entertaining dynamics. The unique slang used by the characters is also cited by some as a creative addition that enhances the book's charm.
Disliked
Conversely, a significant number of reviewers express strong criticism regarding the book's writing style, often labeling it as simplistic, mediocre, or underdeveloped, which they found particularly noticeable and annoying in the early chapters. Common complaints include repetitive phrasing, short sentences, and a perceived lack of literary richness. Character development is another major point of contention, with many finding the protagonist and other characters to lack depth and personality. Reviewers also frequently mention the author's reliance on "withholding information" as a plot device, which, instead of building suspense, often leads to frustration and a sense of the story being dragged out. Additionally, some find the pacing inconsistent, identify plot holes, describe the antagonists as not particularly frightening, and note a difficulty in forming an emotional connection with the characters.
In short
Ultimately, "The Maze Runner" offers an intriguing premise and a high-stakes mystery that can be highly addictive for many. Despite a divisive reception concerning its writing quality and character depth, its strengths in plot and action often make it an enjoyable experience. The book is frequently recommended for younger readers or those new to the young adult dystopian genre who prioritize a gripping storyline and thrilling events over intricate prose or profound character arcs. More seasoned readers of the genre, however, might find its execution less sophisticated than other popular series.
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