Gone
7.74 / 10 214K ratings
- Language
- English
- Published
- 2016
- Publisher
- Tantor Audio
- ISBN
- 9781665293273
In the blink of an eye, everyone over the age of fourteen is gone. In the small town of Perdido Beach, all the adults, all the older kids, simply vanish. Left behind is a scattered population of teenagers and children trapped within a mysterious, impenetrable barrier that surrounds their town, a place they dub the FAYZ. With no internet, no phones, and no way to get help, a new society must be built from the ashes of the old one, one where the old rules no longer apply.
As chaos descends and alliances are forged, a terrifying new world begins to emerge. Hunger becomes a constant threat, bullies and gangs rule the streets, and animals begin to mutate in unnatural ways. More unsettling still, some of the kids are changing, developing unimaginable and dangerous powers. As a battle for control shapes up between rival factions, they all must confront a chilling reality: this new world has a deadline, and when you turn fifteen, you disappear too.
As chaos descends and alliances are forged, a terrifying new world begins to emerge. Hunger becomes a constant threat, bullies and gangs rule the streets, and animals begin to mutate in unnatural ways. More unsettling still, some of the kids are changing, developing unimaginable and dangerous powers. As a battle for control shapes up between rival factions, they all must confront a chilling reality: this new world has a deadline, and when you turn fifteen, you disappear too.
Subjects
- Literature & Fiction
- Horror
- Thrillers & Suspense
- Action & Adventure
- Fantasy
- Science Fiction & Fantasy
- Fiction
- Epic
- Children's Books
- Romance
- Children's Fiction
- Family
- Coming of Age
- Friendship
- New, Used & Rental Textbooks
- Teen & Young Adult
- Juvenile Fiction
- Fantasy & Magic
- Literature
- Adventure
- Social Themes
- Adolescence & Coming of Age
- Social & Family Issues
- Mysteries & Thrillers
- Juvenile Nonfiction
- Social Topics
- Values & Virtues
- Supernatural
- Young Adult Fiction
- Dystopian
- Good & Evil
- Apocalyptic & Post-Apocalyptic
- Survival
- Survival Stories
- Social Issues
- Paranormal, Occult & Supernatural
- Violence
- Mysteries & Detective Stories
- Being a Teen
- Action & Adventure - General
- Science Fiction
- Paranormal
Original edition
GoneOriginally published in 2008 English Katherine Tegen Books
Other editions (70)
Listen to the summary Narrated summary
One minute the teacher is talking about the Civil War, and the next, he is gone. Not in a flash of light or a puff of smoke. Just there, and then not. In the small town of Perdido Beach, California, every person aged fifteen and over vanishes in a blink. In their place is a silence broken only by the wail of untended car alarms and the rising chatter of confused, then terrified, children. For Sam Temple, the disappearance is just the first tremor in a world breaking apart. With his friend Quinn and the brilliant, unnerving Astrid Ellison, he steps out of the school into a town suddenly without rules or rescue. Phones are dead. The internet is gone. Television screens show only static.
Panic soon gives way to a fragile, desperate struggle for order. A fire erupts in the town plaza, and the kids just stare, helpless, until Sam - known as “School Bus Sam” for once having saved his classmates from a careening bus - begins shouting orders. He rushes into the inferno to save a trapped child, only to be met with jets of flame shooting from the little girl's hands. In his own panicked response, a blinding light erupts from his own palms. The girl does not survive. The incident reveals a terrifying new reality: some of the children have developed impossible powers. The discovery is soon overshadowed by another: at the edge of town, a shimmering, impenetrable barrier has appeared, cutting them off from the world. They are trapped inside what one kid grimly dubs the FAYZ: the Fallout Alley Youth Zone.
Just as a tentative society begins to form around Sam's reluctant leadership, a convoy of expensive cars rolls into town. It is Caine Soren and his uniformed followers from Coates Academy, the private school for wealthy, troubled kids perched in the hills. Caine is charismatic, organized, and utterly ruthless. With his sadistic enforcer, a boy named Drake, he quickly establishes a new order built on fear. He declares that those with powers - the “freaks” - are a danger. When a girl named Bette makes the mistake of creating small, harmless balls of light, Caine's thug Orc beats her to death with a baseball bat, a brutal lesson for all who would defy him.
Far out in the desert, another story of survival unfolds. After her grandfather vanishes from the driver's seat of his truck, Lana Arwen Lazar is left for dead in the wreckage of the crash, her body a geography of broken bones and torn flesh. In her agony, she discovers an astonishing power to heal - first her dog, Patrick, and then herself. Her journey becomes a fever dream of pain and endurance, stalked by unnaturally large coyotes who whisper in a gravelly, inhuman tongue. Their leader speaks of a malevolent intelligence dwelling deep in a mine, a being he calls “the Darkness,” which has granted him power and a burning hatred for humankind.
The FAYZ is governed by a terrible, unwritten law. When a pair of twins celebrates their fifteenth birthday, they vanish, one after the other, confirming the children's deepest fear. For Sam, the countdown is personal: his own fifteenth birthday is just days away. The tension between him and Caine finally explodes when Caine's forces capture him, aided by the betrayal of a terrified Quinn. In captivity, Sam learns a shocking truth: he and Caine are twins, born minutes apart on the same day, separated at birth. The confrontation is cut short when Astrid's autistic brother, Little Pete - a silent, withdrawn boy lost in his video game - unleashes a power far greater than anyone's, teleporting his sister away from Drake and later erasing the concrete blocks Caine has used to imprison the hands of other “freaks.”
Freed, Sam becomes the leader of a small band of refugees, including the Coates kids he liberated. They are a strange army: Dekka, who can nullify gravity; Brianna, who moves faster than the eye can see; and Taylor, who can teleport short distances. But Caine will not accept defeat. He sends Drake and the coyote pack to seize the day care, taking the youngest children - the “prees” - hostage. The demand is simple: Sam must surrender and face Caine, one on one, or the children will be fed to the dogs.
The plaza becomes a battlefield. As Sam's allies fight to save the children from Drake and the coyotes, Sam confronts Caine. The fight between the two brothers is a primal storm of power - beams of light against telekinetic force - that shatters buildings and burns the very street beneath their feet. The battle rages until the clock ticks over. It is Sam's birthday. The world freezes, bleached of color and sound.
A figure appears before them: their mother. She offers them an escape, a way out of the FAYZ, a return to a world of safety and love. “Come with me,” she pleads, her hand outstretched. Caine, starved for the maternal love he never had, is mesmerized. But Sam, seeing a flicker of green fire in her eyes, senses the lie. He refuses. “I have someone I have to stay here for.” His defiance gives Caine the strength to resist as well. The mother's beautiful face melts away, revealing a monstrous entity with a mouth of needle-sharp teeth - the Darkness. Denied its prize, it fades, leaving the two brothers standing alone as the world rushes back to life.
The battle is over. Sam has Caine at his mercy but cannot bring himself to kill his own brother. Caine, defeated but not destroyed, retreats with his remaining followers, including the monstrous, whip-handed Drake. A fragile peace settles over Perdido Beach. The survivors gather for a Thanksgiving feast among the graves of their fallen friends, a moment of weary hope in a world still governed by fear and uncertainty. The war is won, for now. But as Sam looks out at the faces of the children who depend on him, he knows the truth. “It's not over,” he says. Far away, in the desert, Caine walks stiffly toward a new and terrible ally. “The Darkness is near,” the Pack Leader tells him.
Panic soon gives way to a fragile, desperate struggle for order. A fire erupts in the town plaza, and the kids just stare, helpless, until Sam - known as “School Bus Sam” for once having saved his classmates from a careening bus - begins shouting orders. He rushes into the inferno to save a trapped child, only to be met with jets of flame shooting from the little girl's hands. In his own panicked response, a blinding light erupts from his own palms. The girl does not survive. The incident reveals a terrifying new reality: some of the children have developed impossible powers. The discovery is soon overshadowed by another: at the edge of town, a shimmering, impenetrable barrier has appeared, cutting them off from the world. They are trapped inside what one kid grimly dubs the FAYZ: the Fallout Alley Youth Zone.
Just as a tentative society begins to form around Sam's reluctant leadership, a convoy of expensive cars rolls into town. It is Caine Soren and his uniformed followers from Coates Academy, the private school for wealthy, troubled kids perched in the hills. Caine is charismatic, organized, and utterly ruthless. With his sadistic enforcer, a boy named Drake, he quickly establishes a new order built on fear. He declares that those with powers - the “freaks” - are a danger. When a girl named Bette makes the mistake of creating small, harmless balls of light, Caine's thug Orc beats her to death with a baseball bat, a brutal lesson for all who would defy him.
Far out in the desert, another story of survival unfolds. After her grandfather vanishes from the driver's seat of his truck, Lana Arwen Lazar is left for dead in the wreckage of the crash, her body a geography of broken bones and torn flesh. In her agony, she discovers an astonishing power to heal - first her dog, Patrick, and then herself. Her journey becomes a fever dream of pain and endurance, stalked by unnaturally large coyotes who whisper in a gravelly, inhuman tongue. Their leader speaks of a malevolent intelligence dwelling deep in a mine, a being he calls “the Darkness,” which has granted him power and a burning hatred for humankind.
The FAYZ is governed by a terrible, unwritten law. When a pair of twins celebrates their fifteenth birthday, they vanish, one after the other, confirming the children's deepest fear. For Sam, the countdown is personal: his own fifteenth birthday is just days away. The tension between him and Caine finally explodes when Caine's forces capture him, aided by the betrayal of a terrified Quinn. In captivity, Sam learns a shocking truth: he and Caine are twins, born minutes apart on the same day, separated at birth. The confrontation is cut short when Astrid's autistic brother, Little Pete - a silent, withdrawn boy lost in his video game - unleashes a power far greater than anyone's, teleporting his sister away from Drake and later erasing the concrete blocks Caine has used to imprison the hands of other “freaks.”
Freed, Sam becomes the leader of a small band of refugees, including the Coates kids he liberated. They are a strange army: Dekka, who can nullify gravity; Brianna, who moves faster than the eye can see; and Taylor, who can teleport short distances. But Caine will not accept defeat. He sends Drake and the coyote pack to seize the day care, taking the youngest children - the “prees” - hostage. The demand is simple: Sam must surrender and face Caine, one on one, or the children will be fed to the dogs.
The plaza becomes a battlefield. As Sam's allies fight to save the children from Drake and the coyotes, Sam confronts Caine. The fight between the two brothers is a primal storm of power - beams of light against telekinetic force - that shatters buildings and burns the very street beneath their feet. The battle rages until the clock ticks over. It is Sam's birthday. The world freezes, bleached of color and sound.
A figure appears before them: their mother. She offers them an escape, a way out of the FAYZ, a return to a world of safety and love. “Come with me,” she pleads, her hand outstretched. Caine, starved for the maternal love he never had, is mesmerized. But Sam, seeing a flicker of green fire in her eyes, senses the lie. He refuses. “I have someone I have to stay here for.” His defiance gives Caine the strength to resist as well. The mother's beautiful face melts away, revealing a monstrous entity with a mouth of needle-sharp teeth - the Darkness. Denied its prize, it fades, leaving the two brothers standing alone as the world rushes back to life.
The battle is over. Sam has Caine at his mercy but cannot bring himself to kill his own brother. Caine, defeated but not destroyed, retreats with his remaining followers, including the monstrous, whip-handed Drake. A fragile peace settles over Perdido Beach. The survivors gather for a Thanksgiving feast among the graves of their fallen friends, a moment of weary hope in a world still governed by fear and uncertainty. The war is won, for now. But as Sam looks out at the faces of the children who depend on him, he knows the truth. “It's not over,” he says. Far away, in the desert, Caine walks stiffly toward a new and terrible ally. “The Darkness is near,” the Pack Leader tells him.
What other readers say
Liked
The book is widely praised for its captivating and original premise, where all adults mysteriously disappear, leaving children to fend for themselves. Reviewers found the story to be incredibly engaging and difficult to put down, often described as a creative and thrilling blend of science fiction, fantasy, and adventure. Many highlighted the strong world-building and detailed mythology, which keeps readers hooked with its twists and turns. The characters, particularly the reluctant hero Sam, the intelligent Astrid, and the resilient Lana, are frequently mentioned as well-developed and relatable, with their struggles and relationships adding depth to the narrative. The book is also commended for its exploration of complex themes such as social structure, morality, and the potential for both good and evil within a community, often stimulating thought and discussion. Its fast-paced action and multicultural cast of characters further contribute to its broad appeal, with many adults finding it as riveting as younger readers.
Disliked
Despite its strengths, several reviewers expressed reservations about various aspects of the book. A common criticism revolves around the pacing, with some finding the initial chapters slow or the constant, relentless action throughout the story to be exhausting rather than engaging. The believability of the characters and their actions in such extreme circumstances was also questioned, with some feeling that the children's decisions regarding survival, sanitation, and nutrition were unrealistic, and that the rapid descent into extreme violence and cruelty by some characters was hard to accept. Concerns were also raised about the portrayal of female characters, who were sometimes perceived as underdeveloped or primarily serving as romantic interests or needing rescue. Additionally, some reviewers found the plot to be overly crowded with too many subplots and new characters, making it difficult to follow the main narrative, and felt that some of the fantastical elements strained their suspension of disbelief. The writing style itself was occasionally described as simplistic or unpolished, with some dialogue not ringing true.
In short
Overall, the book elicits a passionate response, with many readers becoming deeply invested in the series, while others found it ultimately fell short of its potential. Despite its perceived flaws, the book is frequently recommended for its unique concept and addictive quality. It is particularly well-suited for fans of young adult dystopian and science fiction genres, especially those who enjoy stories with intense action, supernatural elements, and themes reminiscent of classic survival narratives with a modern twist. Readers who appreciate thought-provoking explorations of human nature under duress, and who can overlook some narrative excesses or character inconsistencies, are likely to find themselves captivated by this thrilling and imaginative tale. However, those sensitive to graphic violence or who prefer more realistic portrayals of child behavior in crisis situations might find it challenging.
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