Gregor and the Prophecy of Bane (the Underland Chronicles #2
8.44 / 10 54K ratings
- Language
- English
- Published
- 2020
- Publisher
- Scholastic
- Pages
- 320
- ISBN
- 9781338722772
Gregor swore he would never return to the Underland, the mysterious subterranean world beneath New York City, after his first perilous adventure. Yet, a new prophecy emerges, drawing him back into its depths. This time, the Underlanders kidnap his younger sister, Boots, to compel his return, believing Gregor is the key to fulfilling "The Prophecy of Bane."
Eleven-year-old Gregor must now embark on a dangerous quest to confront an ominous white rat known as the Bane, believed to be a destructive force destined to bring war to the Underland. Reunited with his loyal bat, Ares, and the rebellious princess Luxa, Gregor descends into treacherous waterways and uncharted caverns, facing formidable creatures and grappling with the weight of a prophecy that demands he destroy a creature he may not fully understand. His choices will determine the fate of the Underland and challenge his own sense of right and wrong, as he faces the possibility of profound loss and uncovers the true nature of his enemy.
Eleven-year-old Gregor must now embark on a dangerous quest to confront an ominous white rat known as the Bane, believed to be a destructive force destined to bring war to the Underland. Reunited with his loyal bat, Ares, and the rebellious princess Luxa, Gregor descends into treacherous waterways and uncharted caverns, facing formidable creatures and grappling with the weight of a prophecy that demands he destroy a creature he may not fully understand. His choices will determine the fate of the Underland and challenge his own sense of right and wrong, as he faces the possibility of profound loss and uncovers the true nature of his enemy.
Subjects
- Literature & Fiction
- Literary
- Action & Adventure
- Fantasy
- Science Fiction & Fantasy
- Fiction
- History
- Custom Stores
- Children's Books
- Growing Up & Facts of Life
- Children's Fiction
- Animals
- Family
- Family Life
- Contemporary
- Friendship
- Teen & Young Adult
- Juvenile Fiction
- Fantasy & Magic
- Classics
- Siblings
- Brothers and sisters
- Missing Persons
- Prophecies
- Social Themes
- Juvenile Nonfiction
- Love & Romance
- Fantasy Fiction
- Missing persons, fiction
- Mice, Hamsters, Guinea Pigs, etc
- Friendship, fiction
- Military & Wars
- Ficción juvenil
- Brothers and sisters, fiction
- Action & Adventure - General
- Science Fiction
- Ages 9-12 Fiction
Original edition
Gregor and the Prophecy of BaneOriginally published in 2004 English Scholastic Press
Other editions (31)
Listen to the summary Narrated summary
Months after his harrowing first journey to the Underland, Gregor believed himself free of its dark embrace, back in the sunlit world above. Yet, the subterranean realm, with its ancient prophecies and warring creatures, was not done with him. The peace of his New York apartment shattered when his baby sister, Boots, vanished, pulled once more into the depths by the colossal, chittering crawlers. Gregor, the reluctant Overlander warrior, knew then that his return was inevitable, compelled by the desperate need to find and protect his little sister, the "princess" of the cockroaches.
Upon his forced return to Regalia, the human city carved into stone, the full weight of a new prophecy descended upon Gregor. "The Prophecy of Bane" spoke of a monstrous white rat, a harbinger of destruction, whose death at the Warrior's hand was deemed essential to prevent the rats from seizing complete control of the Underland. Lines within the cryptic verse hinted at a dying baby turning the Warrior weak, fueling the Regalians' conviction that Boots was in peril and that Gregor alone could avert the looming war.
With Boots secured within the castle walls, Gregor found himself once more embarking on a perilous quest, this time across an immense underground ocean. His companions were few: his loyal bond-bat Ares, the quick-witted Howard, the resilient soldier Mareth, and the outcast rat Twitchtip, whose extraordinary sense of smell was crucial to tracking their elusive quarry. Their destination was the Labyrinth, an uncharted, treacherous maze of caverns deep within the rat lands, a place whispered to hold the Bane.
The journey was a gauntlet of horrors. They were swallowed by a churning whirlpool that threatened to tear them apart, only to escape its maw and find themselves on an island teeming with carnivorous insects. The air thickened with the hum of unseen wings, and the screams of Pandora, Howard's bat, echoed as she was devoured, a stark reminder of the brutal fragility of life in this hidden world. Betrayal lurked even among their own, as the two fireflies hired to light their path abandoned them to the oppressive darkness.
As they pressed deeper, Gregor grappled not only with external dangers but with an unsettling power stirring within him. He was a "rager," a rare warrior consumed by a battle-fury that rendered him devastatingly effective in combat, a truth he struggled to accept. The quest grew darker still when, during a savage encounter with serpents, Queen Luxa, the cockroach Temp, and Boots were separated from the main group, presumed lost to the abyss. The thought of his baby sister, gone, left Gregor emotionally numb, a cold dread settling in his heart.
Finally, after enduring untold hardships and facing down countless threats, the questing party confronted the Bane. But the creature was not the monstrous beast of prophecy, not the harbinger of war they had been sent to destroy. Instead, they found a vulnerable, albino rat pup, a mere infant, its white fur a symbol not of malevolence, but of its unique and fragile existence. The revelation shattered Gregor's preconceived notions and forced a profound moral reckoning.
The prophecy, Gregor realized, had been misinterpreted, twisted by fear and the desire for vengeance. He could not bring himself to extinguish an innocent life, no matter the supposed destiny. Defying the very purpose of his quest, he and Ares made a controversial choice: they took the baby Bane, not to kill it, but to entrust its care to Ripred, the only rat they knew who might offer it protection.
Returning to Regalia, a city now under the rule of the newly crowned Queen Nerissa, Gregor and the surviving questers faced trial for treason, for their failure to fulfill the prophecy. Yet, Nerissa, with wisdom beyond her years, saw the truth in Gregor's actions. She decreed that his compassion, his refusal to commit such a heartless act, was not a failing but a testament to a different, perhaps truer, form of strength, leaving the fate of the Underland, and the meaning of its prophecies, forever altered by a boy who chose mercy over murder.
Upon his forced return to Regalia, the human city carved into stone, the full weight of a new prophecy descended upon Gregor. "The Prophecy of Bane" spoke of a monstrous white rat, a harbinger of destruction, whose death at the Warrior's hand was deemed essential to prevent the rats from seizing complete control of the Underland. Lines within the cryptic verse hinted at a dying baby turning the Warrior weak, fueling the Regalians' conviction that Boots was in peril and that Gregor alone could avert the looming war.
With Boots secured within the castle walls, Gregor found himself once more embarking on a perilous quest, this time across an immense underground ocean. His companions were few: his loyal bond-bat Ares, the quick-witted Howard, the resilient soldier Mareth, and the outcast rat Twitchtip, whose extraordinary sense of smell was crucial to tracking their elusive quarry. Their destination was the Labyrinth, an uncharted, treacherous maze of caverns deep within the rat lands, a place whispered to hold the Bane.
The journey was a gauntlet of horrors. They were swallowed by a churning whirlpool that threatened to tear them apart, only to escape its maw and find themselves on an island teeming with carnivorous insects. The air thickened with the hum of unseen wings, and the screams of Pandora, Howard's bat, echoed as she was devoured, a stark reminder of the brutal fragility of life in this hidden world. Betrayal lurked even among their own, as the two fireflies hired to light their path abandoned them to the oppressive darkness.
As they pressed deeper, Gregor grappled not only with external dangers but with an unsettling power stirring within him. He was a "rager," a rare warrior consumed by a battle-fury that rendered him devastatingly effective in combat, a truth he struggled to accept. The quest grew darker still when, during a savage encounter with serpents, Queen Luxa, the cockroach Temp, and Boots were separated from the main group, presumed lost to the abyss. The thought of his baby sister, gone, left Gregor emotionally numb, a cold dread settling in his heart.
Finally, after enduring untold hardships and facing down countless threats, the questing party confronted the Bane. But the creature was not the monstrous beast of prophecy, not the harbinger of war they had been sent to destroy. Instead, they found a vulnerable, albino rat pup, a mere infant, its white fur a symbol not of malevolence, but of its unique and fragile existence. The revelation shattered Gregor's preconceived notions and forced a profound moral reckoning.
The prophecy, Gregor realized, had been misinterpreted, twisted by fear and the desire for vengeance. He could not bring himself to extinguish an innocent life, no matter the supposed destiny. Defying the very purpose of his quest, he and Ares made a controversial choice: they took the baby Bane, not to kill it, but to entrust its care to Ripred, the only rat they knew who might offer it protection.
Returning to Regalia, a city now under the rule of the newly crowned Queen Nerissa, Gregor and the surviving questers faced trial for treason, for their failure to fulfill the prophecy. Yet, Nerissa, with wisdom beyond her years, saw the truth in Gregor's actions. She decreed that his compassion, his refusal to commit such a heartless act, was not a failing but a testament to a different, perhaps truer, form of strength, leaving the fate of the Underland, and the meaning of its prophecies, forever altered by a boy who chose mercy over murder.
What other readers say
Liked
Reviewers widely praise this second installment for its gripping adventure and enhanced world-building. Many found the story even more engaging than the first, citing higher stakes, a darker tone, and more sophisticated prose. The author's ability to craft a dazzling underground world with well-developed, memorable creatures like bats, rats, and glow-worms is frequently highlighted. Readers appreciated the complex and multidimensional characters, particularly the protagonist's growth and his evolving dynamic with his bondmate. His role as a caring older brother, his aversion to violence, and his commitment to challenging prejudice are consistently admired. The book is lauded for its masterfully done action, twists, and cliffhangers that compel readers to continue. It also receives commendation for its clear, accessible language, making it an enjoyable read.
Disliked
While largely positive, some reviewers noted that the book might not be as purely "entertaining" as the first, leaning into more serious themes. A few found the initial pages of the protagonist to be somewhat whiny or difficult to connect with, though this sentiment generally dissipated quickly. The book's darker, more brutal aspects, including instances of violence, loss, and death, were mentioned as potentially unsuitable for very young or sensitive readers, despite the author's careful handling of these intense moments. There was also a minor point about the potential for the "new prophecy in every book" structure to become repetitive, though this was more a speculation for future installments. One reviewer simply stated a dislike for the characters without further elaboration.
In short
Overall, "Gregor and the Prophecy of Bane" is considered a strong sequel that deepens the series' emotional impact and thematic complexity. It is highly recommended for middle-grade readers, young adults, and even older readers who appreciate a well-crafted adventure with significant depth. Fans of the author's other works, particularly those who enjoy stories that blend fantasy with serious themes of war, morality, and social prejudice, will find this book particularly rewarding. It offers a mesmerizing journey that skillfully combines moments of light and darkness, love and loss, and humor with anguish, making it a compelling read for anyone seeking a fast-paced, character-driven narrative that offers important lessons without being overtly didactic.
No reviews yet. Be the first.





