Close modal Add to library You don't have any lists yet. Create one in My Library. Go to My Library Set reading status Buy on Amazon Close modal Add to library You don't have any lists yet. Create one in My Library. Go to My Library Set reading status Buy on Amazon Details Summary Read Discussions Reviews Imagem, Gamificação, Educação, Literatura e Inclusão by Anabela Jesus, André Antônio Varnieri Haar, Anelise Rublescki, Antonio Carlos Sementille, Carla Gonçalves Távora, Carlos Eduardo da Trindade Ribeiro, Cristina Susigan, Danilo Leme Bressan, Dorival Campos Rossi, Eliany Salvatierra Machado, Everton Simões da Motta, Gustavo Russo Estevão, Hernando Gomez Salinas, Horacio Alberto Avendaño, Jefferson Schneider Dittrich, Joana Pinheiro Peixinho, João Fernando Marar, João Pedro Albino, Jose Luis Eguia Gómez, Lilian Lindquist Bordim, Luís Enrique Cazani Language Portuguese Published in 2018 Publisher Ria Editorial Pages 257 ISBN 9789895415588 Subjects Comics & Graphic Novels Literary Programming Art Education Games Computers Inclusive Education Image Processing Add Discussion No discussions yet for this book. Close modal Delete Discussion Are you sure you want to delete this discussion? This action cannot be undone. Cancel Delete Add review No reviews yet. Be the first to review this book! Close modal Delete Review Are you sure you want to delete this review? This action cannot be undone. Cancel Delete
Imagem, Gamificação, Educação, Literatura e Inclusão by Anabela Jesus, André Antônio Varnieri Haar, Anelise Rublescki, Antonio Carlos Sementille, Carla Gonçalves Távora, Carlos Eduardo da Trindade Ribeiro, Cristina Susigan, Danilo Leme Bressan, Dorival Campos Rossi, Eliany Salvatierra Machado, Everton Simões da Motta, Gustavo Russo Estevão, Hernando Gomez Salinas, Horacio Alberto Avendaño, Jefferson Schneider Dittrich, Joana Pinheiro Peixinho, João Fernando Marar, João Pedro Albino, Jose Luis Eguia Gómez, Lilian Lindquist Bordim, Luís Enrique Cazani Language Portuguese Published in 2018 Publisher Ria Editorial Pages 257 ISBN 9789895415588 Subjects Comics & Graphic Novels Literary Programming Art Education Games Computers Inclusive Education Image Processing