The Never War
8.28 / 10 32K ratings
- Language
- English
- Published
- 2005
- Publisher
- Brilliance Audio
- ISBN
- 9781597372565
Fourteen-year-old Bobby Pendragon, a Traveler tasked with safeguarding the territories of Halla, arrives in a familiar yet distant land: First Earth, specifically New York City in 1937. He and his ally, Spader, find themselves amidst gangsters, swing music, and the looming shadow of a global conflict. Their mission is to expose the latest scheme of Saint Dane, a relentless demon whose goal is to unravel the very fabric of time and space.
As Bobby navigates this perilous past, he confronts difficult choices that will determine the fate of not only this territory but potentially countless others. The battle against Saint Dane intensifies, forcing Bobby to reckon with the sacrifices required to protect existence itself. Discover how Bobby faces the challenges of a bygone era and the insidious threat that could alter history.
As Bobby navigates this perilous past, he confronts difficult choices that will determine the fate of not only this territory but potentially countless others. The battle against Saint Dane intensifies, forcing Bobby to reckon with the sacrifices required to protect existence itself. Discover how Bobby faces the challenges of a bygone era and the insidious threat that could alter history.
Subjects
Original edition
The Never WarOriginally published in 2005 English Brilliance Audio
Other editions (5)
Listen to the summary Narrated summary
The flume spit Bobby Pendragon and Vo Spader onto the gritty streets of New York City, not the futuristic landscape of Veelox they'd intended. The year was 1937, a world of sharp suits, fedoras, and the rumble of an impending, unseen storm. Almost immediately, the air crackled with danger as bullets tore through the night, a harsh greeting from gangsters hired by Saint Dane. Their savior arrived in the unlikely form of Vincent Van Dyke, a bell captain at the grand Manhattan Tower Hotel, known simply as "Gunny." He was the Traveler from this particular slice of First Earth, and his calm demeanor belied a deep understanding of the chaos brewing.
Bobby, still reeling from the recent loss of his Uncle Press, found himself thrust into a new, bewildering territory. Spader, the Traveler from Cloral, carried his own heavy burden of grief and a simmering rage against Saint Dane, a hatred so potent it threatened to cloud his judgment. Their mission became clear: Saint Dane was here, in this past version of Earth, attempting to sever a crucial turning point in history. He aimed to manipulate the intertwined lives of rival crime lords, Max Rose and Winn Farrow, and their dealings with the burgeoning Nazi party.
The key to Saint Dane's insidious plot, they discovered, lay with the majestic Hindenburg zeppelin. To comprehend the full weight of this connection, Bobby and Gunny made a desperate jump to Third Earth, a distant future in the 51st Century. There, they met Patrick, the Traveler of that advanced territory, who revealed a chilling prophecy through a predictive computer: if the Hindenburg were saved from its fiery fate, industrial espionage orchestrated by Max Rose would lead to the Nazis acquiring an atomic bomb, thus catastrophically altering the course of World War II and ensuring their victory.
Returning to the vibrant, yet perilous, New York of 1937, Bobby and Gunny found that Spader, fueled by his desperate need for vengeance, had charged ahead with Max Rose. Spader intended to prevent Winn Farrow from launching a firework rocket that would ignite the Hindenburg, unwittingly playing right into Saint Dane's hands. The choice was agonizingly clear, yet impossibly difficult: to save this present, they had to allow a tragedy to unfold. The Hindenburg, with all its human cargo, had to burn.
The climax arrived with a sickening roar of engines and the silent, desperate struggle of wills. Bobby stood on the precipice of a decision that would forever haunt him, torn between the immediate instinct to save lives and the terrifying knowledge of a far greater catastrophe. Gunny, with his quiet strength, became Bobby's anchor, physically restraining him from interfering with the rocket that would seal the Hindenburg's doom. The airship, a symbol of human ingenuity, erupted in a blaze, a horrific spectacle burning itself into history, all to prevent a future where the world would be plunged into an even darker, more devastating "Never War."
As the smoke cleared and the echoes of cries faded, a profound and grim understanding settled upon Bobby. The path of a Traveler was not always about saving every life, but about making impossible choices for the greater good of Halla. The victory felt hollow, stained with the ashes of sacrifice, and the weight of leadership pressed down on him, a burden he was still learning to bear.
Bobby, still reeling from the recent loss of his Uncle Press, found himself thrust into a new, bewildering territory. Spader, the Traveler from Cloral, carried his own heavy burden of grief and a simmering rage against Saint Dane, a hatred so potent it threatened to cloud his judgment. Their mission became clear: Saint Dane was here, in this past version of Earth, attempting to sever a crucial turning point in history. He aimed to manipulate the intertwined lives of rival crime lords, Max Rose and Winn Farrow, and their dealings with the burgeoning Nazi party.
The key to Saint Dane's insidious plot, they discovered, lay with the majestic Hindenburg zeppelin. To comprehend the full weight of this connection, Bobby and Gunny made a desperate jump to Third Earth, a distant future in the 51st Century. There, they met Patrick, the Traveler of that advanced territory, who revealed a chilling prophecy through a predictive computer: if the Hindenburg were saved from its fiery fate, industrial espionage orchestrated by Max Rose would lead to the Nazis acquiring an atomic bomb, thus catastrophically altering the course of World War II and ensuring their victory.
Returning to the vibrant, yet perilous, New York of 1937, Bobby and Gunny found that Spader, fueled by his desperate need for vengeance, had charged ahead with Max Rose. Spader intended to prevent Winn Farrow from launching a firework rocket that would ignite the Hindenburg, unwittingly playing right into Saint Dane's hands. The choice was agonizingly clear, yet impossibly difficult: to save this present, they had to allow a tragedy to unfold. The Hindenburg, with all its human cargo, had to burn.
The climax arrived with a sickening roar of engines and the silent, desperate struggle of wills. Bobby stood on the precipice of a decision that would forever haunt him, torn between the immediate instinct to save lives and the terrifying knowledge of a far greater catastrophe. Gunny, with his quiet strength, became Bobby's anchor, physically restraining him from interfering with the rocket that would seal the Hindenburg's doom. The airship, a symbol of human ingenuity, erupted in a blaze, a horrific spectacle burning itself into history, all to prevent a future where the world would be plunged into an even darker, more devastating "Never War."
As the smoke cleared and the echoes of cries faded, a profound and grim understanding settled upon Bobby. The path of a Traveler was not always about saving every life, but about making impossible choices for the greater good of Halla. The victory felt hollow, stained with the ashes of sacrifice, and the weight of leadership pressed down on him, a burden he was still learning to bear.
What other readers say
Liked
This book is widely praised as an engaging, fast-paced, and thrilling adventure, rich with action, drama, and suspense. Reviewers consistently highlight the significant character development of the protagonist, Bobby, as he matures and deepens his understanding of his role. The narrative features a fantastic cast of both new and returning characters, whose dynamics and dialogue are often infused with fun and sarcasm. A major positive is the unique historical setting of 1930s Earth, which many found a refreshing change from previous installments, making the story feel relatable and realistic with its period-appropriate references and exploration of historical realities. Readers commend the author's imagination in crafting different worlds and exploring the profound impact of choices on the future, often considering this a favorite entry in the series.
Disliked
However, some reviewers felt the book lacked the "extraordinary" or fantastical elements present in earlier volumes, leaning more historical than expected and potentially disappointing those seeking a traditional fantasy experience. A few noted that the overall series structure, or some minor plot points, could feel repetitive or clichéd. Concerns were also raised about minor continuity errors and the somewhat underdeveloped presence of peripheral characters. While the historical setting was largely lauded, some found it occasionally stereotypical, and the depiction of a future society was perceived as generic by a few. Additionally, a handful of readers found the protagonist's "whining" or "overreactions" noticeable, and some considered the moral dilemmas presented to be intensely dark or "unhinged" for the target middle-grade audience. The time travel theme, though generally well-executed, wasn't universally appealing, with some finding it difficult to fully suspend disbelief.
In short
Overall, this installment is considered a pivotal and strong entry in the series, marking a significant point of growth for the main character. Despite its divergence from earlier books with a strong historical focus and more grounded setting, it successfully delivers a fast-paced and thought-provoking adventure. This book is particularly recommended for readers who appreciate historical fiction blended with elements of fantasy and science fiction, enjoy character-driven stories that explore significant moral dilemmas, and are invested in the protagonist's journey of maturity. It appeals to those who enjoy narratives that delve into the far-reaching consequences of individual choices on the future.
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