The Scorch Trials
by James Dashner, Stephen R. Turns 姚强 李水清 王宇
7.8 / 10 670K ratings
- Language
- English
- Published
- 2011
- Publisher
- Delacorte Press
- Pages
- 361
- ISBN
- 9780385738767
Escaping the Maze was only the beginning. Thomas and the Gladers believed their ordeal was over, that freedom awaited them after the horrors they endured. Instead, they are thrust into Phase Two, a new trial known as the Scorch.
They must now navigate a desolate, sun-scorched wasteland, ravaged by solar flares and infested with the Flare, a deadly disease that drives its victims into madness. WICKED, the organization behind their suffering, has infected them with this plague and given them two weeks to cross 100 miles of treacherous territory to find a supposed cure. Faced with extreme conditions, new threats, and the constant manipulation of WICKED, their friendships will be tested, and loyalties will fracture as they fight for survival in a world where nothing is as it seems.
They must now navigate a desolate, sun-scorched wasteland, ravaged by solar flares and infested with the Flare, a deadly disease that drives its victims into madness. WICKED, the organization behind their suffering, has infected them with this plague and given them two weeks to cross 100 miles of treacherous territory to find a supposed cure. Faced with extreme conditions, new threats, and the constant manipulation of WICKED, their friendships will be tested, and loyalties will fracture as they fight for survival in a world where nothing is as it seems.
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Original edition
The Scorch TrialsOriginally published in 2010 English Delacorte Press
Other editions (107)
Listen to the summary Narrated summary
The sudden quiet of the dormitory was a stark contrast to the relentless terrors of the Maze, yet a chilling unease clung to the air. Thomas, along with Minho, Newt, Frypan, and the other surviving Gladers, found themselves in what was presented as a sanctuary, a place of healing and safety after their harrowing escape. But the sterile halls and the watchful eyes of Mr. Janson, the man in charge, did little to quell Thomas's growing suspicion. Teresa, their only female companion from the Glade, had been taken away, replaced by a boy named Aris, who claimed to have escaped a similar maze, but one populated by girls. Thomas soon discovered the bodies of their supposed rescuers hanging in a grim display, a chilling testament that WICKED's games were far from over.
Their brief respite shattered when Janson, nicknamed "Rat Man" for his appearance, revealed the true nature of their predicament: Phase Two, the Scorch Trials. He informed them that all the Gladers carried the Flare virus, a plague that ravaged the brain and turned humans into aggressive, insane "Cranks". Their only hope for a cure, he declared, lay a hundred miles north, across the desolate, sun-scorched wasteland known as the Scorch, at a "Safe Haven". Failure meant succumbing to the virus and becoming one of the "Gone". With no other choice, the Gladers stepped through a Flat Trans, a teleporting device, into a dark tunnel where slicing metal mechanisms claimed more lives before spitting them out into the blinding, ruined landscape.
The Scorch was a brutal test of endurance, a barren expanse of sand and crumbling cities where the sun beat down mercilessly, and deadly lightning storms erupted without warning, claiming more of their dwindling numbers. They pushed onward, battling exhaustion and the constant threat of the Flare, until they stumbled upon an abandoned facility populated by Cranks. Here, they encountered Jorge and Brenda, leaders of a group of survivors who, though infected, had not yet succumbed to full madness. A tense standoff ensued, with Minho's brashness nearly costing them, but Thomas managed to forge a tenuous alliance: Jorge and Brenda would guide them through the city to the Right Arm, a resistance group, in exchange for the promise of a cure.
Their journey through the ruined city was fraught with peril, culminating in a chaotic separation during an attack by WICKED forces. Thomas found himself alone with Brenda, navigating the treacherous "Underneath," a network of dark, Crank-infested tunnels. During this time, Brenda suffered a bite, infecting her with the Flare, and Thomas experienced fragmented flashbacks, memories of his past with WICKED and Teresa, hinting at a deeper, more complicated history than he could recall. He began to see signs scrawled everywhere, proclaiming him "the leader," a burden he never asked for.
Reunited with the Gladers, Thomas's world was further fractured by what appeared to be Teresa's ultimate betrayal. She and Aris, seemingly under WICKED's command, captured Thomas, subjecting him to a terrifying ordeal in a gas chamber. Though she later claimed it was an act, a necessary deception to protect him from WICKED, the trust between them was irrevocably shattered. The emotional scars of her actions ran deep, leaving Thomas profoundly confused and hurt, questioning everything he thought he knew about their bond.
Finally, the combined groups reached the supposed "Safe Haven," only to find it was another cruel trick. Instead of a cure, they were met with a new wave of monstrous, bulbous creatures emerging from the ground, forcing them into yet another desperate fight for survival. As the battle raged, a Berg, a flying vehicle, descended, and Vince, the leader of the Right Arm, appeared, offering a true sanctuary. It was here that Mary Cooper, a former WICKED scientist, revealed a shocking truth: Thomas had been an informant for the Right Arm, working to dismantle WICKED's operations from the inside.
The Gladers and their new allies were taken to a new facility, where they were promised safety and medical attention. Yet, even as Thomas was treated for his injuries, the sense of manipulation persisted. The trials, it seemed, were designed not just to test their immunity but their very will, their ability to survive and make impossible choices. The final, chilling message from Teresa, whispered telepathically into his mind, echoed the unsettling ambiguity of their entire ordeal: "WICKED is good". The meaning remained elusive, a haunting question that left Thomas, and all of them, on the precipice of an even greater, more terrifying phase.
Their brief respite shattered when Janson, nicknamed "Rat Man" for his appearance, revealed the true nature of their predicament: Phase Two, the Scorch Trials. He informed them that all the Gladers carried the Flare virus, a plague that ravaged the brain and turned humans into aggressive, insane "Cranks". Their only hope for a cure, he declared, lay a hundred miles north, across the desolate, sun-scorched wasteland known as the Scorch, at a "Safe Haven". Failure meant succumbing to the virus and becoming one of the "Gone". With no other choice, the Gladers stepped through a Flat Trans, a teleporting device, into a dark tunnel where slicing metal mechanisms claimed more lives before spitting them out into the blinding, ruined landscape.
The Scorch was a brutal test of endurance, a barren expanse of sand and crumbling cities where the sun beat down mercilessly, and deadly lightning storms erupted without warning, claiming more of their dwindling numbers. They pushed onward, battling exhaustion and the constant threat of the Flare, until they stumbled upon an abandoned facility populated by Cranks. Here, they encountered Jorge and Brenda, leaders of a group of survivors who, though infected, had not yet succumbed to full madness. A tense standoff ensued, with Minho's brashness nearly costing them, but Thomas managed to forge a tenuous alliance: Jorge and Brenda would guide them through the city to the Right Arm, a resistance group, in exchange for the promise of a cure.
Their journey through the ruined city was fraught with peril, culminating in a chaotic separation during an attack by WICKED forces. Thomas found himself alone with Brenda, navigating the treacherous "Underneath," a network of dark, Crank-infested tunnels. During this time, Brenda suffered a bite, infecting her with the Flare, and Thomas experienced fragmented flashbacks, memories of his past with WICKED and Teresa, hinting at a deeper, more complicated history than he could recall. He began to see signs scrawled everywhere, proclaiming him "the leader," a burden he never asked for.
Reunited with the Gladers, Thomas's world was further fractured by what appeared to be Teresa's ultimate betrayal. She and Aris, seemingly under WICKED's command, captured Thomas, subjecting him to a terrifying ordeal in a gas chamber. Though she later claimed it was an act, a necessary deception to protect him from WICKED, the trust between them was irrevocably shattered. The emotional scars of her actions ran deep, leaving Thomas profoundly confused and hurt, questioning everything he thought he knew about their bond.
Finally, the combined groups reached the supposed "Safe Haven," only to find it was another cruel trick. Instead of a cure, they were met with a new wave of monstrous, bulbous creatures emerging from the ground, forcing them into yet another desperate fight for survival. As the battle raged, a Berg, a flying vehicle, descended, and Vince, the leader of the Right Arm, appeared, offering a true sanctuary. It was here that Mary Cooper, a former WICKED scientist, revealed a shocking truth: Thomas had been an informant for the Right Arm, working to dismantle WICKED's operations from the inside.
The Gladers and their new allies were taken to a new facility, where they were promised safety and medical attention. Yet, even as Thomas was treated for his injuries, the sense of manipulation persisted. The trials, it seemed, were designed not just to test their immunity but their very will, their ability to survive and make impossible choices. The final, chilling message from Teresa, whispered telepathically into his mind, echoed the unsettling ambiguity of their entire ordeal: "WICKED is good". The meaning remained elusive, a haunting question that left Thomas, and all of them, on the precipice of an even greater, more terrifying phase.
What other readers say
Liked
Reviews for this book reveal a sharply divided opinion, with readers highlighting both strong positive elements and significant frustrations. On the positive side, many reviewers praised the book for its relentless, fast-paced action and constant suspense, finding it a page-turner that kept them gripped from start to finish. The narrative's twists and turns were effective for some, making it difficult to predict outcomes and fostering a sense of bewilderment that added to the excitement. While the main protagonist, Thomas, often drew criticism, characters like Minho and Newt were consistently lauded for their realistic portrayal, strong camaraderie, and humor, providing much-needed depth and levity amidst the chaos. Some readers also appreciated the author's creativity in crafting a bizarre, post-apocalyptic world and the intricate concept behind the trials.
Disliked
Conversely, a substantial number of reviews expressed significant disappointment, primarily stemming from a perceived lack of plot progression and overwhelming confusion. Many felt the book contained too much "filler" and could have been significantly shorter, with the constant running and panicking becoming repetitive and tedious. A major point of contention was the absence of clear answers to the numerous mysteries presented, leaving readers feeling baffled and frustrated by the seemingly haphazard and contradictory plot developments. Character development, particularly for Thomas, was frequently criticized as negative or non-existent, and new characters were often seen as interchangeable or lacking personality. Additionally, the writing style was deemed lazy by some, with predictable dialogue, clunky descriptions, and an overuse of certain narrative devices. The inclusion of a "shoe-horned" and "unnecessary" love triangle also detracted from the experience for many.
In short
In conclusion, this book appears to be a polarizing sequel. Readers who enjoyed the first installment for its non-stop action, thrilling pace, and the dynamic between supporting characters like Minho and Newt might find themselves equally engrossed in this continuation. However, those seeking clear explanations, substantial plot development, nuanced character arcs for all, or a more refined writing style may find it a frustrating and confusing read. It is best suited for readers who prioritize a high-octane, unpredictable adventure over logical consistency and detailed world-building, and who are content to remain in suspense until the series' ultimate conclusion.
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