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Portada de 3D Game Engine Design A Practical Approach to Real-Time Computer Graphics
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3D Game Engine Design A Practical Approach to Real-Time Computer Graphics

de David H. Eberly

6.88 / 10 44 valoraciones
Idioma
Inglés
Publicación
2000
Editorial
Taylor & Francis
Páginas
561
ISBN
9781558605930

Temas

  • Arts & Photography
  • Computers & Technology
  • Programming
  • Graphics & Design
  • Art
  • Other Media
  • Computer Graphics
  • Techniques
  • TECHNOLOGY & ENGINEERING
  • COMPUTERS
  • Digital
  • PHOTOGRAPHY
  • Games & Strategy Guides
  • Computer graphics
  • Game Programming
  • COMPUTER GRAPHICS
  • Image Processing
  • Imaging Systems

Otras ediciones (7)

  • 3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics (The Morgan Kaufmann Series in Interactive 3d Technology)
  • 3D Game Engine Design: a Practical Approach to Real-Time Computer Graphics
  • 3d Game Engine Design
  • 3D Game Engine Design
  • 3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics, 3rd edition

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