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Go to My LibraryThe Phantom Tollbooth
- Language
- English
- Published in
- Publisher
- Random House Children's Books
- Pages
- 288
- ISBN
- 9780394815008
The journey to the Castle in the Air is fraught with challenges that demand wit and a new way of seeing the world. Milo must navigate through places like the Doldrums, where thinking is forbidden, and confront demons of ignorance. This adventure is a clever exploration of the joys of learning, the utility of common sense, and the excitement that can be found in the everyday. It reveals how a shift in perspective can transform a dull world into one of wonder and possibility, making it a story for anyone who has ever felt bored.
Subjects
Original edition details
Other editions (41)
The Phantom Tollbooth
2011 • Alfred A. Knopf
English
The Annotated Phantom Tollbooth
2011 • Random House Children's Books
English
The Phantom Tollbooth [Unabridged] (Audio CD)
2006 • Recorded Books
English
The Phantom Tollbooth
1988 • Turtleback
English
The Phantom Tollbooth CD
2008 • HarperFestival
English
Other editions

The Phantom Tollbooth
2011 • Alfred A. Knopf
English

The Annotated Phantom Tollbooth
2011 • Random House Children's Books
English
![The Phantom Tollbooth [Unabridged] (Audio CD)](https://images.isbndb.com/covers/22443783482468.jpg)
The Phantom Tollbooth [Unabridged] (Audio CD)
2006 • Recorded Books
English

The Phantom Tollbooth
1988 • Turtleback
English

The Phantom Tollbooth CD
2008 • HarperFestival
English

The Phantom Tollbooth Low Price CD
2021 • Quill Tree Books
English

The Phantom Tollbooth (Collins Modern Classics)
2002 • Collins
English

La caseta mágica / The Phantom Tollbooth
2019 • PRH Grupo Editorial
Spanish

The Phantom Tollbooth
1997 • Harcourt School Publishers
English

The Phantom Tollbooth
1992 • Lions
English

The Phantom Tollbooth
1988 • Perfection Learning Corporation
English

The Phantom Tollbooth
2011 • Random House Children's Books
English

The Phantom Tollbooth
1976 • Amereon Limited
English

Phantom Tollbooth
1970 • Random House Books for Young Readers
English

The Phantom Tollbooth
1972 • Random House Books for Young Readers
English

The Phantom Tollbooth
2019 • Listening Library
English

Phantom Tollbooth
1986 • Listening Library
English

The Phantom Tollbooth
2000 • Random House Children's Books
English

The Phantom Tollbooth
2008 • Random House
English

The Phantom Tollbooth
1961 • Scholastic
English

The Phantom Tollbooth
2008 • HarperCollins Children's
English

The Phantom Tollbooth
1993 • Random House
English

The Phantom Tollbooth
1988 • Random House Children's Books
English

The Phantom Tollbooth
1986 • Caedmon Audio Cassette
English

The Phantom Tollbooth
1996 • Bullseye
English

The Phantom Tollbooth
1993 • Recorded Books
English

The Phantom Tollbooth
1999 • Harper Collins Childs
English

The Phantom Tollbooth
2004 • Houghton Mifflin
English

The Phantom Tollbooth (Essential Modern Classics)
2012 • HarperCollins Publishers
English

Caseta Magica (Phantom Tollbooth)
2001 • Turtleback Books
English

The Phantom Tollbooth
2022 • HarperCollins Publishers Limited
English

La Caseta Magica (the Phantom Tollbooth) Sp PB
2001 • Turtleback
Spanish

La Caseta Magica (The Phantom Tollb)
1998 • Chronicle Books
Spanish

Il Casello Magico (Italian Edition)
2003 • Rl Libri
Italian

La cabina mágica
1998 • ANAYA INFANTIL Y JUVENIL
Spanish

Le Royaume fantôme
2003 • Hachette Jeunesse
French

Milo i volshebnaia budka (Skazochnye povesti)
2009 • Makhaon
Russian

La Caseta Magica (The Phantom)
1998 • Chronicle Books
Spanish

神奇的收费亭
2012 • 南海出版公司
Chinese

The Phantom Tollbooth
1989 • Random House Publishing Group
English

Kurzkommentare zum NT - VE: 8 Ex Evangelien, Apostelgeschichte, Paulusbriefe und Offenbarung
2022 • Katholisches Bibelwerk e.V.
German
Suddenly, his room was gone. He was speeding along an unfamiliar highway under a brilliant sun, the world shimmering with colors he'd never seen before. After a confusing encounter with the Whether Man in the land of Expectations, Milo's daydreaming mind led him astray. The road grew monotonous, the colors drained away, and his car slowed to a halt. He had arrived in the Doldrums, a listless place where thinking and laughing were against the law. Here, he was surrounded by the Lethargarians, small creatures who spent their days dawdling, lingering, and procrastinating. He would have been stuck there forever if not for the arrival of a large dog with the body of a loudly ticking alarm clock. This was Tock, the watchdog, whose job was to protect time. “Since you got here by not thinking,” Tock explained, “it seems reasonable to expect that, in order to get out, you must start thinking.”
With Tock beside him, Milo drove on to Dictionopolis, a kingdom where words grew on trees and were sold like produce in a great word market. Here, they met King Azaz the Unabridged's bickering cabinet members, who spoke only in synonyms, and witnessed a furious brawl between the Spelling Bee and a well-dressed insect called the Humbug, a master of exaggeration and empty talk. The fight upended the entire market, and Milo and Tock were promptly arrested by Officer Shrift, a man who was also the judge and jailer. Sentenced to six million years in prison, they were cast into a dungeon where they met a kindly old woman. She was not a witch, but a “Which” - Faintly Macabre, the king's great-aunt, once in charge of choosing which words should be used. She told them the sad history of the land: how the two sons of the King of Wisdom founded Dictionopolis and Digitopolis, the city of numbers, and grew to despise one another. In their pride, they banished their adopted sisters, the beautiful Princess of Sweet Rhyme and the Princess of Pure Reason, to the Castle in the Air, leaving the land without sense or harmony.
Freed from the dungeon, Milo was rushed to a royal banquet where the guests literally ate their words - the speeches they made were served to them on plates. Over a dessert of half-baked ideas, Milo suggested that someone should rescue the princesses. King Azaz, moved by the idea, declared it a splendid quest. To Milo's surprise and the Humbug's horror, the king “volunteered” the boastful insect to be their guide. Azaz gave Milo a small box containing all the words he knew, telling him, “With them there is no obstacle you cannot overcome.” And so, with Tock the watchdog and the reluctant Humbug, Milo set off on the perilous road toward the mountains of Ignorance.
Their journey carried them through strange and wondrous lands. In the Forest of Sight, they met Alec Bings, a boy who floated three feet off the ground and saw through things, and visited the invisible city of Reality, whose citizens were too busy to notice it had disappeared. They watched Chroma the Great's orchestra play the colors of the sunset and stumbled into the Silent Valley, where the Soundkeeper had locked away every sound in a great fortress. Milo, with a clever bit of thinking, managed to steal the sound of the word “but,” trap it on the tip of his tongue, and use it to shatter the fortress walls, releasing noise and music back into the world.
After a brief and dizzying stay on the Island of Conclusions - a place you arrive at by jumping - they reached the kingdom of Digitopolis. Here, they met the Dodecahedron, a shape with twelve different faces, and descended into the number mines where digits were dug from the earth like precious gems. They dined with the Mathemagician, the ruler of the land, on subtraction stew, which only made them hungrier the more they ate. The Mathemagician was just as stubborn as his brother Azaz and refused to help, until Milo, using pure logic, proved that their constant disagreement was, in fact, something they could agree on. Defeated by reason, the Mathemagician gave Milo a magic staff - a pencil - and pointed the way to the Castle in the Air.
The final part of their journey was the most terrifying. They climbed the dark Mountains of Ignorance, a wasteland populated by the demons of misinformation and bad habits. They were delayed by the Terrible Trivium, a faceless man who assigned them petty, endless tasks, and tricked by the demon of Insincerity. They barely escaped the clutches of the Gelatinous Giant, who takes the form of whatever is near him because he is afraid of standing out. At the base of the final peak, the Senses Taker almost trapped them forever by stealing their focus with tempting illusions, but the sound of laughter broke his spell.
They scrambled up a dizzying spiral staircase to the Castle in the Air, a beautiful prison floating in the sky. There they found them: the gentle Princess of Pure Reason and the lovely Princess of Sweet Rhyme. But as they met, the demons below chopped the stairway down, leaving the castle adrift. Thinking quickly, Tock realized that “time flies,” and he carried them all - the princesses on his back, Milo on his tail, and the Humbug on Milo's ankles - gliding down through the darkness just as the demons swarmed to attack.
Just as the loathsome creatures of Ignorance were about to engulf them, the armies of Wisdom appeared on the horizon. King Azaz and the Mathemagician, finally united, led the charge, routing the demons and driving them back into the shadows. A great carnival was declared, and Milo, Tock, and the Humbug were hailed as heroes. The princesses were home, and the brothers promised to rule together in harmony. The king then revealed the quest's greatest secret: it had been completely impossible. “But if we'd told you then,” he said, “you might not have gone - and, as you've discovered, so many things are possible just as long as you don't know they're impossible.”
Milo said his tearful goodbyes and drove his little car back toward the tollbooth. He passed through and found himself back in his own room. It was still the same afternoon; only an hour had passed. The next day, he raced home from school, eager for another adventure, but the tollbooth was gone. In its place was a letter explaining that it was needed for other children who knew the way to no-place. For a moment, Milo was heartbroken, but as he looked around his room, he saw it with new eyes. The world outside his window was bursting with things to see and hear and discover. There were books to read, puzzles to solve, and worlds to imagine. He had a great deal to do, right there, and he knew now that the real adventure was learning to see the wonder in it all.
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Rating Sources
The Phantom Tollbooth is widely praised as a delightful and exceptionally clever book, cherished by many for its brilliant wordplay, puns, and sophisticated humor that entertains both children and adults. Reviewers frequently highlight the author's inventive use of language, which is described as whip-smart and unrivaled, fostering a love for words and idioms. Many readers found the imaginative world and its unique characters to be fascinating and creative, making the journey an enjoyable experience. The book is also lauded for its timeless quality and deeper messages, subtly imparting valuable life lessons about the importance of curiosity, common sense, imagination, and learning from mistakes. For some, it sparked a lifelong appreciation for language and knowledge, feeling more meaningful with each reread across different stages of life.
Despite its strengths, some readers found the book to be a mixed experience, citing a perceived lack of compelling plot or narrative tension. Several reviews described the story as episodic, a series of adventures rather than a cohesive, actively driven quest, which occasionally made it a "slog" to get through. Critics also mentioned that the characters, including the protagonist, could be less engaging, often serving as vehicles for thin jokes rather than fully developed personalities. The extensive wordplay, while a major draw for some, was seen by others as "chaffy" or overly abstract, leading to "junk dialogue" and pointless descriptions that could be tedious, especially when reading aloud to younger children who might miss the jokes. Furthermore, some felt the book introduced too many morals, diminishing their impact, and lacked sufficient descriptive detail to fully immerse the reader in its fantastical world.
Overall, The Phantom Tollbooth is considered a classic that, despite some criticisms regarding pacing and character depth, offers a richly rewarding experience. Its enduring appeal lies in its unique blend of wit, wisdom, and whimsical adventure. The book is highly recommended for readers who appreciate clever language, intricate wordplay, and philosophical undertones presented in an imaginative setting. It is particularly well-suited for older children, generally aged 10 to 12 and above, who possess a higher level of vocabulary and language comprehension to fully grasp its extensive humor and subtle lessons. Logophiles and adults who enjoy revisiting beloved childhood stories with a fresh, appreciative perspective will also find immense delight in its pages.
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