Ubik
8.22 / 10 130K ratings
Classic- Language
- Polish
- Published
- 2020
- Publisher
- Rebis
- Pages
- 308
- ISBN
- 9788381881968
In a future where psychic abilities are weaponized for corporate espionage and the recently deceased can sustain a limited consciousness in "half-life" facilities, Joe Chip works as a technician for Runciter Associates, a firm specializing in anti-psychic countermeasures. When a routine assignment on the moon leads to a catastrophic explosion, Glen Runciter, the company's owner, appears to be critically injured and placed into cold storage. However, the surviving members of his team soon find their reality unraveling.
As their world regresses through different time periods, objects deteriorate, and the very fabric of existence seems to decay around them. Conflicting messages from the presumed-dead Runciter emerge, and his face mysteriously appears on currency. Amidst this escalating disorienting chaos, a peculiar product called Ubik is advertised, hinting at its crucial role in either causing or combating the bizarre shifts in their perception. This unraveling of reality forces a deep questioning of what is real, who is truly alive, and the nature of consciousness itself.
As their world regresses through different time periods, objects deteriorate, and the very fabric of existence seems to decay around them. Conflicting messages from the presumed-dead Runciter emerge, and his face mysteriously appears on currency. Amidst this escalating disorienting chaos, a peculiar product called Ubik is advertised, hinting at its crucial role in either causing or combating the bizarre shifts in their perception. This unraveling of reality forces a deep questioning of what is real, who is truly alive, and the nature of consciousness itself.
- Genres
- Fiction › Speculative fiction › FantasyFiction › Speculative fiction › Science fiction › Space operaFiction › Speculative fiction › Science fiction › Hard science fictionFiction › Literary fiction › Psychological fictionFiction › Speculative fiction › Dystopian fiction
- Mood
- Funny
- Where and when
- Iowa
Original edition
UbikOriginally published in 1970 English Dell
Other editions (150)
Listen to the summary Narrated summary
The year is a futuristic 1992, where the moon has been colonized and psychic abilities are a common, weaponized aspect of corporate espionage. Joe Chip, a technician perpetually burdened by debt, works for Runciter Associates, a "prudence organization" specializing in "inertials" – individuals capable of neutralizing psychic powers. His boss, Glen Runciter, a shrewd and benevolent figure, even consults with his deceased wife, Ella, whose consciousness is preserved in a state of "half-life" within a moratorium, a place where the recently dead can maintain a limited form of awareness and communication.
A significant job arises when the enigmatic business magnate Stanton Mick hires Runciter Associates to secure his lunar facilities from suspected psychic infiltration. Runciter assembles a formidable team of eleven inertials, among them the mysterious Pat Conley, a woman possessing the unsettling ability to undo past events, thereby altering the present. The team journeys to the moon, only to discover that the assignment is a meticulously laid trap, orchestrated by Runciter's long-standing rival, Ray Hollis, who commands an organization of powerful psychics.
A sudden, violent explosion rocks the lunar base, seemingly claiming Runciter's life while leaving the others unharmed. In a desperate rush, they transport Runciter's body back to Earth, hoping to place him in half-life, but all attempts to establish contact with his consciousness fail, and his body is prepared for burial. It is at this moment, in the immediate aftermath of the explosion, that a profound and terrifying shift in reality begins to manifest for Joe Chip and the surviving team members.
The world around them starts to regress, subtly at first, then with increasing speed and strangeness. Cigarettes turn to ash before they are smoked, coffee grows cold and stale moments after being poured, and everyday objects, from clothing to currency, devolve into older, more primitive versions. Technology malfunctions, and familiar environments decay, transforming into landscapes from bygone eras. Amidst this disorienting unraveling, Joe Chip begins receiving cryptic, urgent messages from Runciter, who, impossibly, seems to be communicating from beyond the grave. These messages implore them to find a mysterious, all-powerful substance known only as Ubik.
As reality continues its accelerated decay, the team members themselves begin to suffer. They experience rapid aging and physical disintegration, their life force seemingly draining away. Suspicion falls upon Pat Conley, her unique power to undo events making her a terrifying potential culprit. Yet, the true antagonist reveals itself to be Jory Miller, a malevolent, adolescent half-lifer residing in the moratorium, who is parasitic, feeding on the life energy of other half-lifers to sustain his own existence. He is the unseen force behind the accelerating decay, preying on the consciousnesses of those trapped in a shared, deteriorating half-life.
The enigmatic substance, Ubik, repeatedly advertised in peculiar jingles at the start of each chapter, emerges as their only salvation. It manifests in various forms - a spray, a cream, a powder - each promising to halt the decay and restore stability. Joe Chip, guided by Runciter's messages and his own desperate will to survive, struggles to acquire and administer Ubik to himself and his dwindling companions. Each application brings a temporary reprieve, pushing back the encroaching entropy, but the supply is finite, and Jory's influence is pervasive.
The lines between life and death, reality and illusion, blur entirely. Joe and his team realize they are all, in fact, in half-life, their collective consciousnesses vulnerable to Jory's predation. Runciter, it turns out, is the one still alive in the "real" world, desperately trying to help them from the outside, his efforts manifested in the Ubik product. Yet, even this understanding is fragile. In the end, Runciter finds a coin in his pocket bearing Joe Chip's face, leaving the ultimate nature of reality, and who truly survived, suspended in an unnerving ambiguity. The universe, it seems, is far more fluid and manipulable than any of them could have imagined, a cosmic joke where even God might be a commercial product.
A significant job arises when the enigmatic business magnate Stanton Mick hires Runciter Associates to secure his lunar facilities from suspected psychic infiltration. Runciter assembles a formidable team of eleven inertials, among them the mysterious Pat Conley, a woman possessing the unsettling ability to undo past events, thereby altering the present. The team journeys to the moon, only to discover that the assignment is a meticulously laid trap, orchestrated by Runciter's long-standing rival, Ray Hollis, who commands an organization of powerful psychics.
A sudden, violent explosion rocks the lunar base, seemingly claiming Runciter's life while leaving the others unharmed. In a desperate rush, they transport Runciter's body back to Earth, hoping to place him in half-life, but all attempts to establish contact with his consciousness fail, and his body is prepared for burial. It is at this moment, in the immediate aftermath of the explosion, that a profound and terrifying shift in reality begins to manifest for Joe Chip and the surviving team members.
The world around them starts to regress, subtly at first, then with increasing speed and strangeness. Cigarettes turn to ash before they are smoked, coffee grows cold and stale moments after being poured, and everyday objects, from clothing to currency, devolve into older, more primitive versions. Technology malfunctions, and familiar environments decay, transforming into landscapes from bygone eras. Amidst this disorienting unraveling, Joe Chip begins receiving cryptic, urgent messages from Runciter, who, impossibly, seems to be communicating from beyond the grave. These messages implore them to find a mysterious, all-powerful substance known only as Ubik.
As reality continues its accelerated decay, the team members themselves begin to suffer. They experience rapid aging and physical disintegration, their life force seemingly draining away. Suspicion falls upon Pat Conley, her unique power to undo events making her a terrifying potential culprit. Yet, the true antagonist reveals itself to be Jory Miller, a malevolent, adolescent half-lifer residing in the moratorium, who is parasitic, feeding on the life energy of other half-lifers to sustain his own existence. He is the unseen force behind the accelerating decay, preying on the consciousnesses of those trapped in a shared, deteriorating half-life.
The enigmatic substance, Ubik, repeatedly advertised in peculiar jingles at the start of each chapter, emerges as their only salvation. It manifests in various forms - a spray, a cream, a powder - each promising to halt the decay and restore stability. Joe Chip, guided by Runciter's messages and his own desperate will to survive, struggles to acquire and administer Ubik to himself and his dwindling companions. Each application brings a temporary reprieve, pushing back the encroaching entropy, but the supply is finite, and Jory's influence is pervasive.
The lines between life and death, reality and illusion, blur entirely. Joe and his team realize they are all, in fact, in half-life, their collective consciousnesses vulnerable to Jory's predation. Runciter, it turns out, is the one still alive in the "real" world, desperately trying to help them from the outside, his efforts manifested in the Ubik product. Yet, even this understanding is fragile. In the end, Runciter finds a coin in his pocket bearing Joe Chip's face, leaving the ultimate nature of reality, and who truly survived, suspended in an unnerving ambiguity. The universe, it seems, is far more fluid and manipulable than any of them could have imagined, a cosmic joke where even God might be a commercial product.
What other readers say
Liked
Many reviewers praise this screenplay adaptation for its inherent creativity and the mind-bending nature of its plot, often describing it as "bonkers," "hallucinatory," and "thought-provoking." It is noted for its ability to create a cinematic experience in the reader's mind, with a fast-paced and tense atmosphere, particularly in its latter sections. Readers found it to be a fascinating and engaging take on the source material, with some even calling it a potential "masterpiece" for the silver screen that could be among the best adaptations of the author's work. The script is commended for providing additional descriptive detail and for distilling the complex essence of the original story, making it more accessible for some. It is also seen as a faithful rendition that captures the classic style and themes of the author, making it a compelling read that inspires further exploration of his other works.
Disliked
Despite its strengths, the screenplay draws criticism for its structural and stylistic shortcomings as a functional script. Many reviewers argue that it reads more like a revised novel than a true screenplay, with excessively long scenes, too much expositional dialogue, and detailed stage directions that function more as narrative prose than filmic instruction. This leads to concerns that it would be "unfilmable" or destined for "development hell," feeling at times dated or like a "cheap B-movie." Some found the pacing rushed in the beginning and the ending confusing or unsatisfying. Additionally, a recurring point of critique is the presence of dated sexism and gratuitous scenes, which some reviewers found distracting and more pronounced in this pared-down format. For those familiar with the novel, some felt the screenplay offered few new insights or lacked an intangible depth compared to the original.
In short
Ultimately, this screenplay is viewed as a compelling artifact of the author's career and a valuable supplement for dedicated fans rather than a standalone entry point. While it might not fully succeed as a conventional film script, its ability to distill the story's core and offer new perspectives on characters and settings makes it highly recommended for "Dickophiles" or those who have already read and enjoyed the original novel. Casual readers or those new to the author's work are generally advised to start with the novel first, as the screenplay's unique format and thematic density might be too challenging. Despite its flaws, it remains a fascinating and worthwhile read for its target audience, offering a unique glimpse into a visionary writer's attempt to adapt his own complex work for another medium.
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